
MATT DILLAMONKEY
Published
Ironically, for me this doesn't run at all on Windows 7 but seems to run perfectly under Proton. A win for GNU/Linux.
Can confirm controllers work (my DualShock 4 at least), & FPS is actually higher than on Windows, so it plays fine. However, AVGN Adventures' two fullscreen implementations are flawed & unstable. The game appears to use borderless windowed mode, but under Proton it never fully takes over the whole screen. Not only is the GNOME Shell top bar still present (something that can be done away with by 'Hide Top Bar' from GNOME Extensions), but it's literally just a maximised window with a titlebar.
Sometimes upon launching the game or changing screens/menus, you can get thrown back to a smaller windowed mode. The 'compat. mode' fullscreen option in particular is extremely unstable, resulting in incredible graphical glitches & game crashes on my system. This sucks, as the other fullscreen mode--simply 'full'--doesn't preserve the game's 16:9 aspect ratio in its upscaling on my ultrawide monitor (whereas the broken compat .mode could), it stretches. This can be circumvented by manually setting one's desktop resolution to the 16:9 equivalent of the monitor's ultrawide resolution.
Autumn Night 3D Shooter straddles the line between 'bronze' & 'silver', but ultimately I settle on rating it 'bronze' because it's just not very comfortable to play. My main problem is with the mouse movement, it's a bit stuttery & when pressing down on fire--for very useful automatic firing--it can become very jagged, so I foresee this being very bad for players as difficulty increases. Also, during in-game menus & prompts the game can occasionally hang up until you use the Super key to get an Activities overview & click back into the game window. Proton version doesn't seem to make much of a difference.
No audio (.WAV) will play whatsoever, neither will any of the FMV (.WMV) cutscenes, the latter of which result in totally skippable--if you have a keyboard & mouse connected--error prompts like 'Failed(0x80040218) in RenderFile(p)!'. Other than broken A/V the game itself looks to render properly at both its supported resolutions (640×480 & 1280×1024) as well as perform & control perfectly, even with a DualShock 4 gamepad. Still, I have to rate Freefall 3050 AD 'bronze' because the lack of SFX, music, & FMVs prevents me from playing comfortably.
Running Gunman Taco Truck under the default version of Proton (4.11-3 at the time of typing this report) meant the game could not even reach its title screen. Using versions 4.2-9, 3.16-9, or 3.7-8--the alternatives available to me--all allowed the game to run to/beyond this point & into actual gameplay. However, music & most sound effects (SFX) did not play no matter how much I toyed with the in-game audio settings, which could only lower the volume of or mute the few remaining SFX. I do not know how to fix this, so I need to rate this game 'bronze'.
Less importantly, this game appears to use borderless windowed mode for its fullscreen implementation & so for some reason the GNOME Shell top bar would not go away. The top bar did not overlap with & cover any bit of the game, but this meant the game had tiny black bars on the left & right. I was able to fix this by installing the extension 'Hide Top Bar' from GNOME Extensions. I do hope more people test Gunman Taco Truck, particularly people with more troubleshooting knowledge than myself.
This is the first reporter again. I did some further testing of Gunman Taco Truck on Proton & compared against it running on Windows 7. From that, another Proton-specific issue I was able to confirm is that if you're outputting at an ultrawide resolution (e.g. 3440×1440) the game will unintentionally fill the screen via severely cropping off the top & bottom. To fix this, you'll need to manually change your desktop resolution to your screen resolution's 16:9 equivalent (e.g. 2560×1440) in order to force the game to display properly i.e. with big black bars on the left & right.
There are refresh rate issues. Also, Steam overlay doesn't work. Both problems persist across all versions of Proton.
When forced to run the Windows version under Proton rather than execute the native GNU/Linux binary, Legend of Grimlock runs flawlessly &--if you're an ultrawide user--better than the native version. With the native version, the game can only render 16:9 (or thinner) resolutions, so even though my monitor is an ultrawide 3440×1440 it can only render a maximum resolution of 2560×1440. With the Windows version under Proton, it can render a full 3440×1440 perfectly as it would on real Windows. Thanks Proton!
The Master Levels for Doom II run fine, but unlike on Windows the whole thing endures a blurry interpolated upscale rather than sharp nearest neighbour upscaling. Either way, I always recommend Doom fans opt for Zippy's 'Master Levels Menu Interface' mod via a native & more modern source port like GZDoom.
There's a brightness issue--it's too dark--you can fix by simply entering 'r_overbrightbits 0' or 'r_ignorehwgamma 1' on the in-game console, accessed by pressing the tilde (~) key. After that it runs perfectly, & unlike on Windows the Steam overlay will render at your desktop resolution rather than the (likely lower & thinner aspect ratio) in-game resolution, which was a pleasant surprise. Preferably, you could also just install a native & more modern source port like ioquake3 or Spearmint.
Broken intro FMV cutscene, so I just unchecked 'Watch Introductory Cutscene' to avoid it. Everything else runs fine, in fact the Steam overlay works despite not popping up at all on Windows.
Large frame rate drops when lots of racers are in view & firing items can cause momentary stutter, although disabling D3D11 & running under WineD3D instead seems to ever so slightly alleviate this, but it's still a problem. Rumble is heavily diminished (using a DualShock 4), maybe due to SFX volume issues.
Disabling Esync & running 'WINEPREFIX="$HOME/.steam/debian-installation/steamapps/compatdata/203650/pfx" WINEARCH=win64 winetricks dotnet20' by the terminal made the game & its config launcher run perfectly on Pop!_OS 19.04. Well, almost. I have a high-refresh (100 Hz) rate monitor, & unlike on Windows where the game knows to limit itself to 60 FPS, for some reason under Proton it tried 100 FPS & went too . . . fast. This can be fixed by manually changing your desktop refresh rate to 60 Hz or thereabouts.
The Albino Hunter has some serious stability & annoying graphical issues under Proton on my system; occasionally (or imminently, depending on the run), the game will crash upon entering or leaving a battle screen. It is impossible to functionally enable fullscreen '4:3'--really 20:13--in the settings & attempting to do so may result in a crash, which sucks as in this game the fullscreen 16:9 implementation is just stretching, so you would want to enable the fullscreen '4:3' option (or stick to windowed mode) for the truest representation of the game's visual proportions. This can be fixed by manually creating a 20:13 equivalent of your screen resolution (e.g. 2216×1440 on a screen with 1440 lines) & leaving the game on 16:9 for it to squish itself in to look the way it should. Speaking of visuals, this game is meant to have nearest neighbour upscaling of its low-res graphics for that sharp 'pixel art' look, but under Proton it's reduced to blurry interpolation for some reason, so it may be preferable to run it windowed for that reason alone.
No version of Proton helps with any of these issues, so I rate Albino Hunter 'bronze'. All in all what I think what saves it from a 'borked' rating is that you can save whenever you want, so save frequently to avoid losing your progress to crashes! I highly encourage further exploration into the game's engine 'RPG Maker VX Ace' & its compatibility with Proton.
This is the second reporter again. Albino Hunter got an update, so I thought I'd test it to see if anything got better for it under Proton. Unfortunately all the problems in my previous report ring true, but I was able to make an interesting observation: if you press the key combo Alt + Enter, the game is forced fullscreen without having to select one of the two in-game options for it. Better yet, it's the proper aspect ratio you would get if you enabled the broken '4:3' setting (albeit seemingly integer upscaled so you'll have black bars on the top & bottom, although it's still interpolated/blurry).
What's most interesting is that doing this will 'magically' activate the Steam overlay, which this game & its engine don't even support on Windows (even if you do this forced fullscreen trick).