RamblingHetoric ♥
Published
Runs at the full 60fps at all times, however view keeps jumping up and to the left suddenly at seemingly random intervals. Makes game virtually unplayable.
LOD switching not happening correctly, objects close by will often still be lowest LOD version.
Works perfectly, no issues at all
Works mostly fine, gameplay largely unaffected. Performance is unexpectedly great. Just the LOD issues.
Opening steam overlay with the new steam update crashes the game dead. *sometimes* the overlay will load and will work for the session.
gamemoderun DXVK_FRAME_RATE="110" env %command%
Crashes when opening steam overlay
Multiplayer works, but inviting friends uses the steam overlay which crashes the game. Need someone else to invite you instead
This was an issue that was found during the new steam UI beta. Unfortunately it has not been fixed for the full release. You can tell if the game will crash depending on if the overlay loaded when you started the game. (Notification in bottom right telling you how to open the overlay).
The problem is that if you accidentally open the overlay during gameplay you can crash. This can be done easily because the map key is TAB and the sprint key is SHIFT. So if you try and open the map while you're sprinting, that can cause the game to crash instantly.
Until this issue is resolved, beware. Happens on all versions of proton I tried. Both official and GE
Game states EAC not running, and won't allow you to continue past the launch screen.
gamemoderun %command%
EAC runtime is installed and other Steam EAC games work (such as Hunt:Showdown) however Marauders does not support EAC on Linux at this time.
Tried with Proton 8.0-1, Experimental and 7.0-6
Runs reasonably well. Maxed out the game runs into framerate issues dipping below 40fps. In really cluttered sections I actually had a drop down to 20. Otherwise game is flawless
Unsure of how to fix the issue. GPU VRAM not maxed out, GPU usage drops when framedrops occur. Slowdowns make for a bad experience
gamemoderun %command%
Framerate drops when attacking enemies or hitting walls. restarting the game/steam seems to fix the issue, until you use a new weapon or hit a new type of enemy. (Possibly shader related?)
Lowering settings to minimum does not improve this issue.
Game otherwise runs maxed out at a mostly consistent 144Hz
Zero issues. Runs practically as well as windows, no Linux exclusive bugs found.