CHOCOLATE MILK
Published
minor artifacts but they don't seem to persist
RT performance is trash, seems to work fine disabled.
PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%
Intermittent distortions\crackling especially when in Discord VC at the same time
Game should work fine without the launch options but I did notice CPU usage gradually continues to climb leading to an eventual drop in performance when FSYNC and ESYNC are enabled.
Immediate disconnect after joining a server, server side has error:
5/4/2024 11:42:58 AM: New client connected (id: 7)
Server Connection state changed: k_ESteamNetworkingConnectionState_ClosedByPeer
Server Connection state changed: k_ESteamNetworkingConnectionState_None
5/4/2024 11:43:16 AM: Socket exception while receiving, errCode: 6, errMsg: System.Net.Sockets.SocketException (0x80004005): The handle is invalid.
SteamPlatformConnection::CloseWithReason: Close, isServerClient: True
server_clientDisconnectCB, cID: 7
gamemoderun %command%
Single pixel white border in borderless window. Works fine otherwise.
gamemoderun %command%
Runs just as I expect it would
mangohud %command%
Works great! Having a great time playing coop with mates.
I used Steam Tinker Launch to install MO2 and then was able to install (although individually) a mod collection from nexus mods as well as LOOT and have managed to get just under 90 mods up and running this way.
It's only new a new save but so far everything seems to be working really well!
Native crashed during videos, GE Proton worked flawlessly. Would recommend Proton over native for that reason
Had to revert to older Proton, there's still a DirectX issue on startup but game seems to run ok.
Works great. Only very minor thing is that it seems to think it crashed last time on startup, but the game works perfectly fine otherwise.
RT Reflections seemed to cause a signficant fps drop vs Windows. Everything else worked fine though