
nubz4lif
Published
Only issue was the mouse would flicker on any screen it was present, which seems to be fixed with GE-Proton, however this issue would only affect menus.
Added the following code to compatdata/381210/pfx/drive_c/users/steamuser/AppData/Local/DeadByDaylight/Saved/Config/WindowsNoEditor/Input.ini
[/Script/Engine.InputSettings] bEnableMouseSmoothing=False
Game works fine OOTB, Input.ini change just makes mouse input feel more consistent
-heapsize 8388608
Swapped to the 'Chromium + 64-bit binaries' beta
Console text is smaller than on a Windows PC, along with the spawn menu naturally having small text.
Console text is small, doesn't
Game is playable on Steam Deck with slight tinkering, attempting to just install and play resulted in crashing and sometimes the game refusing to launch.
DXVK_ASYNC=1 WINEDLLOVERRIDES="wsock32=n,b" PROTON_DXVK_ASYNC=1 PROTON_USE_DXVK=1 PROTON_FORCE_LARGE_ADDRESS_AWARE=1 gamemoderun %command% -skip_intro -steamMM
Mods installed, put "WINEDLLOVERRIDES="wsock32=n,b" in launch options to make SuperBLT work.
Sometimes game would crash after restarting, unsure if it's a Proton issue or a game issue.
Issues with sync in main lobby, sometimes would show someone as Joining or Loading and wouldn't be able to ready up and start, Force Ready mods would lead to a softlock.
Mostly fixed with "-steamMM", however your friends have to have the same option, and they will have to join WITH the game closed, as joining with the game open doesn't work for whatever reason.
Use Proton as the native version is both EOL and out of date, along with generally being more instable and slow for my hardware.
PROTON_ENABLE_NVAPI=1 __NV_PRIME_RENDER_OFFLOAD=1 __GLX_VENDOR_LIBRARY_NAME=nvidia MANGOHUD_CONFIG=fps_limit=60,no_display PROTON_DXVK_ASYNC=1 DXVK_HUD=compiler DXVK_FRAME_RATE=60 gamemoderun mangohud %command% -dx12 -USEALLAVAILABLECORES -high
Most of the environment variables in the launch options don't do anything, but I left them in anyway
Sometimes the FPS gets capped at 30 and you have to change the FPS cap in options to fix it, unsure if it's only a issue on Linux or if it happens on Windows as well
Despite what other reviews say, game seemed to work fine without any issues, only played til room 30 though.
Game is 100% playable without any tinkering, but experience is slightly better using the mod and launch options listed in this review.
rm ./bin/libSDL2-2.0.so.0; gamemoderun %command% +exec autoexec -windowed -noborder -novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -noquicktime
Fonts are smaller, fixable by installing https://gamebanana.com/mods/390863
WIndowed borderless (via -windowed -noborder) doesn't remove the taskbar, most likely a KDE issue.
Mouse was faster than on Windows, fixed by deleting ./bin/libSDL2-2.0.so.0 as that forces it to fallback to Steam Linux Runtime's version, which is newer.
Adding "rm ./bin/libSDL2-2.0.so.0; " to the start of your launch options will do this automatically every time you boot the game. (incase updates re-install it for example)
DId NOT play online, only played offline with bots.
Game is 100% playable without any tinkering, but experience is slightly better using the mod and launch options listed in this review.
rm ./bin/libSDL2-2.0.so.0; gamemoderun %command% +exec autoexec -novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -noquicktime
Console/chat fonts are smaller due to weight not working on Linux, fixable by installing https://gamebanana.com/mods/390863
WIndowed borderless (via -windowed -noborder) doesn't remove the taskbar, most likely a KDE issue.
Mouse was faster than on Windows, fixed by deleting ./bin/libSDL2-2.0.so.0 as that forces it to fallback to Steam Linux Runtime's version, which is newer.
Adding "rm ./bin/libSDL2-2.0.so.0; " to the start of your launch options will do this automatically every time you boot the game. (incase updates re-install it for example)
Did NOT play online, only played offline with bots.
LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libtcmalloc_minimal.so WAYLAND_DISPLAY= SDL_VIDEODRIVER=x11 __GL_THREADED_OPTIMIZATION=1 __GL_SHADER_DISK_CACHE=1 gamemoderun %command% +exec autoexec -vulkan -full -novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -noquicktime
Team Fortress 2 ships with an outdated version of SDL, to fix this I followed https://docs.mastercomfig.com/page/os/linux/#fixing-bugs-with-newer-sdl2 and then prefixed 'rm ./bin/libSDL2-2.0.so.0;' to the very start of my launch options
The game doesn't start if you don't have https://aur.archlinux.org/packages/lib32-gperftools and LD_PRELOAD=$LD_PRELOAD:/usr/lib32/libtcmalloc_minimal.so
in your launch options.
The game also doesn't start without SDL_VIDEODRIVER=x11
Game sometimes dropped to 30-40 FPS, still playable and could probably be fixed by lowering graphics settings.
Played Ball Race and Zombie Massacre, both worked fine without any issues.
Despite it being marked as unsupported on deck, game seemed to work fine using my Steam Deck outside of performance issues, which could probably be fixed by lowering graphics settings.
Game has massive FPS issues when in a lobby with a lot of players. This is probably an issue on Windows as well!