Liekku
Published
Works flawlessly - only if you use multiple launch flags and increase the games default heap memory size to prevent crashes
You can use either gallium9 or d9vk, what matters is that you don't run out of memory (when using high graphics settings) so the game doesn't crash.
Personally D9VK gives triple the fps compared to G9 with nvidia proprietary drivers, G9 might run better with mesa drivers though
To stop the constant out of memory crashes you need to increase the heap memory size, go to your game files, open HatinTimeEngine.ini from the config folder and increase PhysXGpuHeapSize from the default 32 to either 64 or 128 (higher and the game rendering breaks). Some maps that use huge amounts of memory: Queen Vanessa's manor, The Toilet of Doom, Your contract has expired, Heating up Mafia Town. WARNING: Queen Vanessa's manor uses more than 5 gigs of RAM and almost 2 gigs of VRAM with maxed out settings so be prepared hardware-wise. NB: If you're going to increase your heap size take care your GPU is not overheating!
- bForceCPUAccessToGPUSkinVerts=true (offloads some work to CPU)
- PhysXGpuHeapSize=128 (by default 32, setting to 64 or 128 prevents the game from crashing when running into high memory loads like load screens).
Out of the box without setting any launch flags or tweaking config files the game runs extremely slow.
Works like a charm apart from minor stutters here and there
Out of focus volume setting doesn't work unless it's set all the way to 0%
Sometimes crashes when changing game language. Load screens are substantially faster (compared to 4.11-12) even with shader precaching enabled plus the game doesn't crash on them anymore.
buttery smooth performance with max graphics on linux-zen
Some lag spiking and unresponsiveness here and there prior to switching to linux-zen kernel, but now there's literally nothing to complain about. I've never experienced smoother gameplay on my machine before from a game as demanding as this.
Native build isnt stable and has graphical issues.
All of the "organic matter" textures are missing background transparency, same with some ground and dirt textures (screenshots on my steam profile).
Crashes when entering the lever gate on the first water monster area.
Be aware that the game doesn't have steam cloud support thus switching from native to proton or vice versa deletes your saved games.
Wasn't able to get into windowed mode if it even exists
The low fps menu animations are also present on windows 11 and subsequent game sequels
tiny fps dips during the audio crackles
If you try to fast forward a dialogue early enough before it appears it'll skip the whole dialogue and make it overlap with the next dialogue, not sure whether this is a proton or game bug
Unlike earlier titles there's occasional audio crackle with external speakers (front io/pulseaudio) and bt headphones (wifi+bt card/bluez) – for some reason the crackle doesn't come through a 2.5mm cable to my reference headphones when connected to the said external speakers or even through a 6.35mm cable connected directly to my soundcard.
windowed mode if it exists does not work
still slow menu animations even though high fps
Combination Lessons and Early USSR Championships are the only 64bit Unity games from the series, whether Mangohud works on rest of the titles which are 32bit depends on your distro as some (especially Arch-derived distros) isolate 32bit packages into a separate repository that's not enabled by default. The package I was missing was lib32-mangohud
windowed mode does not work
Also works without WINED3D ie. with DXVK ie. with Vulkan (granted your gpu supports vulkan)
Windowed mode is not available
Slow animations in menus, but these occur also on windows 11
Unlike the previous title(s) of the series, this and i presume henceforth the newer ones too require lib32 gpu dependencies otherwise you will get "Failed to initialize graphics" directx11 wine error and "err:wgl:X11DRV_WineGL_InitOpenglInfo couldn't initialize OpenGL" in the proton log
Unable to detect controller if you enter game with keyboard
Poor matchmaking against people with high latency, but this is a server side problem not a proton one.
Couldn't manage to get the game to run or switch into fullscreen. Native build has a screen transition bug early on that prevents all game progress, works fine on proton (proton-6.5-GE-2).
Cant invite friends with error 110210, most likely because playing through steam and not epic.
Only issue was the games matchmaking: I was queueing from North Europe, Finland: 1st match: solo queue ~2mins ~300 latency 2nd match: solo queue ~2mins ~365 latency 3rd match: solo queue ~2mins ~250 latency here at the start of 3rd map i was disconnected with error 100200 failed to connect to the game server. 4th match: solo queue ~1.5min ~360 latency. It was still playable with these latencies but there was a lot of rubberbanding esp. when dashing.
Sometimes the game refuses to launch for unknown reason (no logs), removing it's compatdata folder to regenerate the proton prefix fixes the issue.
The online latency issues can be fixed by switching the ingame Automatic region chooser to your own region.
native port works flawlessly
only tried local multi with three players (playstation controllers) and it worked like a charm out of the box
Bunch of very noticeable perspective aliasing shadow artifacts during the party inside the mansion.
The glossy textures in Lustt'ghaa sparkle from just minor camera movements, not sure if the sparkling is intentional or not.
If you have a controller plugged in, the game wont automatically detect your mouse/kb and you need to restart the game.
Right after waking up from the initial dream fps drops to below ten and the game becomes unplayable.
Unbearable lag
Tried with Proton-6.5-GE-2, Proton Experimental (wine-6.3) and Proton-6.3-3, besides from the main menu running in smooth 60fps, everything else shoots my nvidia gpu (proprietary drivers) usage to 100% and runs at 10 or lower fps. Seems to be a running theme on unity games, the same happens on lust from beyond: prologue.
There's a native linux port, all the stuff below happen on proton 5.13-1!
L_CTRL gets stuck at random times, especially when hugging a wall, most noticeable in advanced lvl 16
Menu fonts at certain places all garbled up, most irritating ones:
- all the category titles under options>keyboard
- map descriptions from bonus maps menu
- everything inside the gray area under load game menu
Trying to pause the game with ESC while crouched might trigger DE specific L_CTRL+ESC bindings and minimize the game
Fullscreen made the fps drops worse
The game runs extremely slow on proton 5.13-4, it it always boots with 1 fps and gradually settles to 60fps, or ... 50% percent of the time it doesn't and keeps dropping to low fps. Running it in fullscreen it only works with one joystick adapter at a time (generic GC & PS1 adapters), otherwise the video stays black (you can still interact with the game and the audio comes through and even see the CRT effect if you have it turned on).
Within the two hours I played, I only played time trials and the game managed to crash twice after reaching the goal, the times managed to get saved for both runs thankfully.
Native build works flawlessly
Proton 5.13-5 offline multiplayer is unplayable with constant 1 fps, single-player proton barely playable with occasional crashes, linux native build runs flawlessly, four-player offline multi requires a great deal of trial and error with steam controller configurations. Couldn't get my GC and Switch pro controller to work concurrently with two PSX controllers no matter what I tried, steam recognized my gamecube controller, but the game didn't.
If the game wont launch with a certain controller plugged in go to slipstream game properties and change controller override settings.
Opening intro didn't have any audio, otherwise everything was fine.
Enabling variable rate shading causes artifacting, but this seems to also affect Windows users.
Alt-tabbing doesnt reliably lose game focus (KDE)
Required setting steam input for controller to work properly.