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gamemoderun %command% -enableHT -hugePages -exThreads=12 -nologs
It tries to force fullscreen for the launcher. So I have to spam Super+F on the game window to try and fullscreen the game. (You can disable the launcher with "-nolauncher", however if you are wanting to use mods, you do need to use it to enable them)
BattlEye i'm assuming works fine; as I haven't had any issues connecting to other servers.
Local Multiplayer (making my own listen server for friends to play with) works as expected, do bare in mind you will need to open ports for them to be able to direct connect.
Arma 3 seems to be working fine. I have sunk a lot of hours into this game without any major issues. Mods can be installed from the workshop and the launcher works correctly enough to enable them. I do recommend using launch options to optimise.
Also, a shoutout to the Antistasi team, that mod is VERY fun.
gamemoderun %command%
As of recently, the game will crash in online/private matches; but checking the repo, the game has not been updated for a while, so this seems to be a steam client issue.
If you are experiencing issues with playing in private zombie matches, when the game crashes upon starting; switch your steam version to the beta client. https://help.steampowered.com/en/faqs/view/276C-85A0-C531-AFA3
Switching my game to the Steam beta client fixed the issue immediately.
AMD_VULKAN_ICD=RADV RADV_PERFTEST=aco,sam,nggc,ngg_streamout,gpl gamemoderun %command% -fullscreen -dx12
Without the launch options; I had issues with the campfire memory leaking, making the game unplayable.
gamemoderun %command%
I never thought i'd enjoy a RTS game as much as I have Frostpunk. It works excellent OOTB with zero problems- and is genuinely a fun game to switch your brain off with. If you are considering this game, despite never hearing anyone talk about it. Please do. It's really well developed, lots of fun; and works on Linux just fine.
mangohud gamemoderun %command%
Given the hardware, I feel this game should definitely run a lot better. Though, playing at -/+ 60fps is absolutely a good experience.
As stated in the summary and prior; performance might be a concern on lower-end machines. I have tried playing the game on both lowest and highest graphic settings with little more than a 3fps difference between the two; i'm almost certain that can't be right.
It is overall an enjoyable experience, hovering around 60-70fps. Though I do feel like this should run much higher given my hardware.
It should also be mentioned, if you have an AMD card, you may want to force performance level to high. I had to do this to keep the game running above 30/40 frames.
- su root
- echo high > /sys/class/drm/card0/device/power_dpm_force_performance_level
gamemoderun %command%
EAC will promptly close due to 'Unexpected Error (#1)' on my system;
Seems that although most games have solved this, Insurgency: Sandstorm has not. Due to the removal of the DT_HASH patch, the anticheat will say no.
i managed to fix it by installing 'glibc-eac' from the AUR. Which re-adds the DT_HASH patch.
gamemoderun %command%
Latest update has fixed the "EAC Unexpected Error (#1)" error message. It runs as normal now. No issues at all on my hardware & can play online just fine.
Native build works with no issues
I have played on a singleplayer world, a dedicated server with (and without) mods with no issues. Anyone can download and install with zero problems.
The native version crashes just before you get to the main menu. The log doesn't really provide any helpful information.
My game would be stuck on 'updating executable' only to finally finish & then immediately crash. The way I worked around it is:
Go into "steamapps/common/Saints Row the Third/" Rename "game_launcher.exe" to "game_launcher.backup" Rename "SaintsRowTheThird.exe" to "game_launcher.exe"
Set your proton version to 7.0-6, then launch the game as normal.*
Trying to use the DX11 executable resulted in no changes; the game just immediately crashes after updating executable.
Hopefully this helps someone down the line.
*Proton Experimental/GE might work for you, I just used an older version.
A GPU supporting D3D_FEATURE_LEVEL_12_0_or higher is required
This 'bug' is present in Windows as well. Need to wait for a patch in order to fix it.
I emailed ND and was informed 'we are investigating the issue'. But they have not responded to my inquiries since mention of Linux.
Additionally, my friends who have been able to run it (all 1 of them), of which has got it working under Linux, is stuck on compiling shaders. It has been almost 50 minutes and they are currently on 30%... ND wtf were you guys thinking?
gamemoderun %command%
I had to go to properties -> compatibility and change to Proton 8.0.