Treshlord
Published
Sway/XWayland/A750 Game runs very well
This in-dev project hasn't yet updated their godot project to support native wayland. That's the only gripe here.
KB+M is iffy, but gamepad input and everything else should be fine!
Mouse input feels wrong. If you've ever tried Far cry 2 then it's the exact same issue where unless you move your mouse further than what is expected then the mouse won't move in that direction at all. This is a game breaking issue for me as I prefer KB+M for Doom/Quake-likes. Controller input Absolutely fine using ds4
Game does not start on Intel Arc card
SteamDeck=1 %command%
vcrun2019
2663.262:0150:026c:fixme:vkd3d-proton:d3d12_device_GetCustomHeapProperties: Unhandled "heap type 0x5." Gets spammed and the the application crashes.
-DX11
Added "-dx11" to steamapps/common/Grand Theft Auto V/commandline.txt
Game has problems detecting the display and runs better with fullscreen
No input until fullscreened on specific monitor
After forcing the game to use DX11 and switching from windowed mode the game runs very well. Boots faster than my Nvidia card.
Game freezes showing stats/end of match
disable winusb.dll until there's a proper fix available.
shipping exe crashes with ARC GPU
gamemoderun %command%
Assert failed: Expression: "symt->tag==SymTagFunction||symt->tag==SymtagInlineSite"
The game runs pretty good at launch. Winetricks isn't required.
Every once and a while the audio would buzz/crackle a bit.
weird transitions/lighting
no fiddling
Game does not start on Intel Arc card
vcrun2022
Works great!
Proton Experimental has problems with this game, so make sure you run 6.3-4 for now. Other than that no issue with this game! I plugged in a ps4v1 remote and it works great. Smooth FPS, online, audio works great using pipewire-pulse.
i3wm. As far as I can tell, the game runs really well and seemingly no issues in the few hours I played with friends. Thx devs! I'll think about picking this one up after a native build!
Fatal error
Same as RoA2. Probably same UE4 bug