
vyrus
Published
Not the best performance, but playable. Benchmark gives it around 43 fps average, with 33 fps average on high loads when on the low detail preset. Bumping up to the standard preset only cuts off 3 fps from those numbers, but I didn't test at any higher since that's already getting pretty low.
Currently there is a regression in proton versions past 4.2-9, so you have to use that version for the game to run, but otherwise it runs out of the box. You can skip the launcher by adding /nolauncher to the launch options if you want it to launch straight into the game from steam.
Ran great, had no issues playing in a game of 4 so far.
Fonts are only 1/2 there, and I had to establish a player profile on a windows machine. Other than that, runs well at 60fps. Initially I was running a nvidia gtx 970, and the game was unplayable through proton. Checking the reports here seemed to indicate a pattern of nvidia cards having trouble with this game. My 970 died, so I upgraded to a vega 64, and the game indeed runs fine. Likely conclusion: if you're running an nvidia card, you're SOL at the moment.
Crashes unless d3d11 is disabled, otherwise runs great (through steamplay).
Appears to work flawlessly, however is locked at 30fps. "TargetSmooth30FPS" defaulted as false in the options already, and messing with vsync \ fps cap options had no effect.
Single player, didn't get to the second area yet, however platinum all around so far.
Like others have said; D3D11 to get it working, and ignore the visual glitches on the launcher. Did have the white "texturing" issue, which unfortunately is bad enough to make the game not playable. Textures themselves seem fine, however volumetric shapes (triangles, spheres, rectangles) around light sources were creating white areas on the screen, and any models inside them would be shaded over with white.