


Works well
No notes, just works.

SDL_VIDEODRIVER=x11 %command%
Game would not launch under Wayland, forcing it to run under XWayland made it work. If you're running it on X11, then you should be fine

The game is way better if the controller layout is mapped to M/K in particular for the puzzle parts

by default i have no audio (not needed for gameplay) and can't alt tab without restarting the game. i experienced no other issues.
No audio from the game window
game window turns when alt-tabbing, need to reboot to fix

Linux version seems to be broken. The windows version does run through proton however.
Worked perfectly

Finished game without issues
Forced proton because audio issues and one comment suggesting at least one not working puzzle. Proton version is flawless.

Switched to proton for a specific level that was broken on native build.
One specific puzzle is broken on the native build. A box isn't able to go through a ^^^^^ section with the trampoline. I thought I was doing the puzzle wrong until I realized it was a bug. I switched to the proton build to finish the puzzle and switched back to native afterwards.
Runs out of the box without any issue other than needing to use the stick to move the mouse cursor.
Touchscreen doesn't work for mouse input. Touchpad registers input, but doesn't work properly.
Native Linux build is broken. Had to switch to Windows build with experimental Proton enabled to solve a specific puzzle. Stayed on Windows build afterwards and everything was working fine.
Played the game from start to finish without any problems using proton. Native version didn't even launch properly.
Was unable to solve a puzzle due to a box not going through a ^^^^ section like it was supposed to (office window puzzle). Had to play that particular puzzle on my windows pc then jump back in.