


Small
The game worked until a few hours ago on Steam Deck, then suddenly stopped launching. It shows the message "sorry, something went wrong" every time. I have tried: 3 versions of Proton, removing shaders/cache, internal and SD memory, manual launch from terminal, forcing parameters. Vulkan shaders no longer spawn. Probably DRM crash (Denuvo?). No other games have any issues.

The game runs well enough when set to 30FPS. However, it barely ever reaches 60FPS if you set it to that
Most text in the game was fine for me to read. However, there are menu elements throughout the game that are pretty small. It is hard to read on both the deck's screen and when connected to a TV.
Metaphor runs well enough when set at 30FPS. 60FPS is not recommended as it drains the battery a lot faster

WINEDLLOVERRIDES="winmm=n,b" %command%
Frame limiter enabled at 30fps. Can be played at 40fps with MetaphorFix, however can be very power hungry.
Some UI text can be difficult to read
Near constant FPS drops, struggles to even reach 50fps. Installing MetaphorFix (https://github.com/Lyall/MetaphorFix) with LOD set to 7 and Shadow Quality set to 1024 allows the game to be played at 40fps with some drops to the mid 30s. With the in-game graphics settings set to 100% render resoution, Ambient Occlusion off, Texture Quality Normal, FPS limit set to 60fps and the deck limiter set to 40fps.

Without tinkering runs at a pretty stable 30fps, with tinkering can get a mostly stable 40fps
WINEDLLOVERRIDES="winmm=n,b" %command%
Mapped the right touchpad to a zoom in case there was small text.
Locked refresh rate to 40hz and in game fps to 60. Ambient Occlusion off and Texture Quality set to Normal.
Some text can be small.
Recommend install MetaphorFix. Not for 16:10 as the UI will abruptly cut off where the extra space of a 16:10 screen begins but for Analog movement and to reduce LOD to 7 and Shadow quality to 1000. Dungeon areas and smaller areas run perfectly at 40 fps. Larger enviorments like the first town market area and the harbor town can drop to around 25 fps at times. Installing the fix above can raise fps to a more stable 30 making drops less noticeable from 40.

Manually capped the frame limit and GPU Clock in the Performance settings
I enjoyed the game (I spent 100+ hours on it), but you should probably play this on a console or a heavy duty PC if you have the option.
The game crashed on me multiple times unless I manually capped the FPS and changed the graphics settings to medium or low. The game played fine for me once I made those changes.

Locked to 30fps ingame, kept refresh rate at 90hz.
Text is a little small, on map screens and item shop descriptions.
Framerate still drops in the more dense town areas, like Brilehaven. But Valve have recently pushed out a hotfix that supposedly improves this.
Game issue, never experienced on Deck but cutscenes can frequently freeze for seemingly no reason.
Power draw at 8-13w and battery life at 3-5hrs.

disabled backgrip buttons because they were just remappings of A, B, X and Y buttons. i accidentally kept pressing them....
some text was hard to read in the beginning. i got used to it though.
sometimes the game froze after resuming from sleep. this froze the whole console and i had to restart the steam deck. it got better with an update of the game but still occured occasionally. glad there were auto saves....
I played the game from start to finish on the steam deck. (I just unlocked the platinum trophy today) There was one issue where an achievement didn't trigger. The buggy achievement in question was the sword riding achievement. and apparently it's highly buggy, not only on the steam deck... had to finish the buggy achievement on my PC unfortunately...

40fps/40hz
Most of the text in this game is really small.
Transfering a save file from the demo to the full game needs to be done manually in desktop mode.
Game works great out of the box. A handful of shopping areas have low fps but it doesn't affect the main gameplay. Text is really small on Deck's screen.

WINEDLLOVERRIDES="winmm=n,b" %command%
Works out of the box at a locked 30fps at 1280x800 with max settings and 100% render res. You should probably install MetaphorFix by Lyall if you want fixes for analog control and full 16:10 display support, otherwise it default locks to 1280x720/16:9
If you want a solid 40fps you need to install MetaphorFix and tweak the shadow settings and LOD draw slightly alongside adjusting in-game settings.
In your MetaphorFix.ini file, change the following variables: [LOD] Distance = 7
[Shadow Quality] Resolution = 1024
In-game change: Ambient Occlusion to Off Texture Quality to Normal
After making those adjustments you can lock the game at 40fps/80hz using the Steam Deck's built in performance settings and enjoy performance that seemed only impossible a few days ago.

Limit to 40fps
Some texts can be small, like items description
Small issues in the 1st city. Haven't discovered others cities yet

Do not buy unless you are willing to risk it. Wont work out the box on Steam Deck.

Used MetaphorFix - https://github.com/Lyall/MetaphorFix
MetaphorFix is a nice plus, letting you tweak down AmbOcc and some other settings, however even just out of the box the game runs quite nice. Very enjoyable experience.

Läuft am stabilsten mit 30 FPS cap. Uncapped landet man bei drops im 40er FPS Bereich, aber vollkommen ausreichend.

*30 FPS *7 TDP
El juego llega a los 60fps con algunas pequeñas caidas en escenarios grandes con varios mounstros, si se quiere una mayor estabilidad se puede bajar a 45 fps. Por gusto personal y mayor duracion de la bateria lo dejo a 30 fps
Ajustes:
*Escala de renderizado: 100%
*oclusion ambiental: si
*calidad de las texturas: Altas
*Limite de fps: Ilimitado

some slowdown at 60fps but if you cap the refresh rate to 40hz its a solid experience, even in intensive areas.
100% render scale, abient occlusion off, normal textures, in game 60fps cap

At first there were areas that dropped in frames with unstable fps, but after two patches the performance is significantly improved and the worst areas (open with plenty of people or monsters) didn't drop below 30fps. In dungeons and combat youncan easily get at least 45-50fps (I set my cap to 45 because of the harder areas).
Battery drain is also 10-17W depending on the scene, mostly closer to 11-12 on average. So excellent battery life.

Kinda hard to read item descriptions
Some frame rate issues and minor artifacting but otherwise perfectly playble experience.

Render scale
In large scenarios performance decreases

The Demo runs well on Medium settings, tried High - 25 fps in open world, but regarding game art style Mediums are good. No FPS drops in battles

Tested on DEMO version of the game. Game works fine out of the box. The only issue here is the high temp on GPU and as a result - system fan is spinning non-stop.