mouse movement wasn't as smooth as expected, maybe locked at 30fps?
Game breaking bug that didn't allow the mouse to click on an interactable item and instead selects exiting the room. It's the room where you find the safe on the left side with code 12345.
I probably could have changing proton versions atleast
Works great on steamdeck!
- Installed GOG version via Heroic Launcher
- Deleted the avi directory
- selected GE-Proton8-25 in Heroic
- did not change to compatibility in steam, left it as it was
- select the software renderer, other options don't work
- highly recommend using a custom controller layout, there's one in community layouts
Stopped running after upgrading to Stem Deck 512GB
I was able to play and enjoy the game on my sprevious Steam Deck 256GB with almost no tinkering, the only thing was missgin is cutscenes. However, after getting another Steam Deck, I started getting "Game not installed. Please run install program." message all the time. Reinstall doesn't help. Same thing with GOG version :( I can't put my finger on what happened.
videos not showing
Better run it natively switching to beta using the code "G17LinuxBETA" as mentioned by Herr Orange
There is no native version of this game. The 'Linux native beta' available through steam is just a prepackaged WINE configuration with outdated dependencies. It works on my system, but you're better off using Proton directly anyway.
Under Proton 6.3-8, it works out of the box on my system. The resolution is limited to 640x480, but dgVoodoo2 also works fine as a wrapper (you need to put ddraw.dll in the main directory of the game and use winecfg to set ddraw to native). Visuals can be improved in dgVoodoo2 by using phong shading and multisampling. I then use FSR upscaling through gamescope to scale everything up to 4K. You could also use dgVoodoo2 to force a higher resolution directly, but the backround art in the game is locked at 640x480 and becomes blurry when bilinearly stretched. I find it much better to just keep everything at 640x480, use multisampling, and then upscale everything through FSR.
Otherwise, everything works well enough. I'm pretty sure there's a memory leak, and fire effects slow the whole thing down -- but these problems exist in the Windows version, and in my testing running through Proton hasn't ever crashed, whereras the game did crash repeatedly in Windows.
Being an old turn-based strategy game, it can be a bit fiddly to play it on the Deck, but it's completely playable
Does not run with the latest version of Proton, but plays without issues on 6.3-8
Does not launch on Deck. The configuration option does bring up an audio device selection window, but it has no effect on the game's launch.
It doesn't work natively on Linux but works with forced compatibility
Changing window focus causes game to freeze.
Couple of cutscenes don't play - black screen. But they are skippable.
It doesn't work natively for me at all including mentioned below trick with linux beta branch. So, I forced compatibility with Proton 6.3-7 and it works fine. Aside from couple cutscenes not showing and impossibility to switch windows everything is smooth. I completed the game from the start to finish (fun game, by the way).
It works (see below), although stretches screen wide.
Release version does not work right now (not native nor Proton), however (!) go to Setting -> Beta -> use code G17LinuxBETA and switch to "linuxbeta" branch. That works on linux.
Don't works
Native version is broken, black screen with proton