


A handful of the game's UI fonts seem to scale incredibly low-res at the Deck's 800p resolution, but nothing that makes the game unplayable. Namely the charge number in the top left, and the titles when entering an area are lower resolution than what I saw on my desktop.
No performance issues whatsoever, you can even raise the cap up to 90 FPS if you want the camera to feel smoother at the cost of battery (around 14-15 watts). A small handful of the game's text seem to scale themselves incredibly low-res compared to other elements of the UI, but they're not super important either.

enable the Give Sybil Pants setting if you want the "playing with other people in the room" feature

Runs great with default everything on steam deck.
In most cases, the game ran perfectly, however on occasion the steamdeck's controller would not be properly recognised, often after switching from docked using a wireless controller, only accepting mouse input via the trackpad. Double checking and fixing the controller order usually fixed it (The steam deck's controller would often be listed as number 2 in controller order, dispite no other controllers being attachted at the time), Otherwise relaunching the game until it resolved itself was necessary.

Some texts aren't correctly displayed
Runs perfectly, even at fixed 90fps with the OLED model (at least if you keep the retro scaling), it just sips battery but that's all.

Text seems to be linked to Resolution so it is blurry or just not readable. Text boxes are however fully legible
Defaults to 1280x720. Setting to 1920x1080 sets it to 1280x800 for some reason
Hopping the developer adds official 16:10 support and fixes the fonts at lower resolutions

Highly reccomend this modern N64 style platformer metroidvania like game

Keep it borderless, exclusive seems to be a little buggy and shrinks the game a bit.

The game ran great, and even has an in-game framerate limiter that goes as low as 30FPS. Should work nicely with the refresh rate performance setting.

TDP 40 FPS / 6W

sometimes preforming certain moves in certain locations can cut the audio briefly, but it may be the game's fault and not proton's