

A surprisingly unique take on the FPS puzzle formula. It's such a shame how the developers were screwed over by the publisher though.

PROTON_USE_WINED3D=1 %command%
Around 50 FPS with nearly best settings
Proton: 1603141982 proton-5.0-10b
Minor stuttering and artifacting.
The parts in-between levels have some artifacting, sometimes even showing up on the levels themseves though very rarely.
Aside from those issues, runs ok OOTB.
Gfx glitches in-game with Proton 6 and newer (glitchy squares everywhere). Runs perfect with Compatibility -> Force Proton 5.13-6
Turned Vsync ON in game options and turned Frame Limiter to 60 fps in Steamdeck Quickmenu
Need to force Proton 5.13-6 on Steamdeck to make it work perfectly. With newer proton versions past 5.13-6, there are graphics glitches that show up as little squares all over the screen during gamaplay.
Giocato e finito. Ogni tanto un crash del gioco rendeva necessario un riavvio, ma fortunatamente è avvenuto poche volte.
Qualche crash, fortunatamente non frequenti, era sufficiente riavviare il gioco per riprendere.
Works
Sometimes not start.
Played with Proton 6.3-8
Works out of the box

Lots of stuttering
Will not start sometimes.

5.11-GE-3-MF GloriousEggroll
5.11-GE-3-MF GloriousEggroll
50 FPS with 30 FPS drops in game, about 30 FPS in an elevator
GPU load: up to 100%

Played with Proton 5.0-9 and command params: PROTON_USE_WINED3D=1 %command%
Runs as if it was native.
Works out of the box and performance is good


No controller support. Some framerate drops in the non-gameplay segments
