


Works like a charm with all my go to content mods
Runs amazingly. Even heavy content / grahical mods like lights and shadows, wrath of the gods, infernum etc run well.

Works out the box
Great performanced compared to windows, downloading and installing mods through the ingame browser worked perfectly fine, nothing bad of note.

I've experienced no major issues so far, this is very playable
Multiplayer through steam play and via IP works very well OOB, handles Thorium + couple more QoL mods very well

No real problems, worked about the same as windows out of the box.
Very minor lag

NixOS requires dotnet-sdk package to run:
Joining via steam was not possible

Works
Its tmodloader after all

Weird behaviour when alt-tabbing but its not really a problem.
As far as I can tell the multiplayer experience was the same as windows.

Worked perfectly fine on default Proton Experimental with no configuration.

It works.
Nixos requires dotnet-sdk_8
package installed to run
gamemoderun %command%

I couldn't host servers but i could join them so my friend had to host
The only problem is that tyhe resolution is set too low so its really zoomed in. The way to fix this is to go into desktopmode settings and change it.
Had some lag but not out of the ordinary playing with some friend across an ocean

gamemoderun %command%
Does not run using gamescope

Multiplayer works great, no issues
I haven't experienced any issues

I had to go through a few hoops to get the game running, but once its up and running it works fine.
env -u DISPLAY gamemoderun DRI_PRIME=1 %command% /gldevice:Vulkan -USEALLAVAILABLECORES -high
Fixed by toggeling fullscreen at the WM level on the splash screen. (Super+F)
Just the game being poorly optimized. Probably would run better without graphics mods. Like the game is pretty choppy while underground.
The game sometimes crashes while loading mods. But olther than that it's pretty stable.
Friends can not connect via Steam, but works fine with connect via I.P. address.
The game won't launch without either setting the enviroment valuble: MESA_LOADER_DRIVER_OVERRIDE=zink
or the commandline argument: /gldevice:Vulkan
but i'd reccomend using /gldevice:Vulkan
because the it runs significantly better.
There is a good chance that you wont experience any preformence problems if you don't use any graphics mods.

worked well in multiplayer with ~20 mods (including calamity)
mods that add shader effects were a bit dodgy
gamemoderun %command%

ui flicker is persistent in main menu and in the inventory when ingame

had to remap all of the controls to emulate m&k, took some time
set frame skip to off or on, subtle causes the battery to drain for some reason
terraria launches on background although it seems its ok to close it
had to increment the ui scale in the settings
Needs heavy remapping for all in game actions but its all doable

I installed "pkgs.dotnetCorePackages.sdk_6_0_1xx".
Launch the "start-tModLoader.sh" script in the game directory once in a while, when it doesnt run directly through Steam. It seems to clean something that breaks once in a while.
Works great after you install dotnet and run the script.

Fantastic native Linux version. No issues here
I was able to get into multiple worlds and play for at least 15-30 minutes with plenty of mods (10+) loaded and the game not only held together, but performed very well, even compared to the Windows version! Couldn't ask for much more

calamitas

at one point tabbed out with an error message claiming the game had crashed due to not loading an asset, though the game did not infact crash
Other than that one false positive error that kicked me out of the game, the windows version runs fine in 8.0-5, linux build runs perfectly but has some limitted mod compatibility
near constant static

Runs with 0 issues out of the box
Been playing a Calamity playthrough with some friends and it works great.

Some mods can crash on Xorg if using native
The only game ive ever seen that works better on Wayland. A couple mods that mess with the engine can cause crashes only on Xorg: Like "Terraria Overhaul" and especially "High FPS Support" which crashes while loading (graphical mods work fine).
Haven't tested with proton, only native. Performance is much better than windows even when playing heavily modded multiplayer.
Works flawlessly

Overall works great out of the box
good
There are some problems when running with proton (bad performance, lack of visual effects in some mods, lack of any visuals when using the smooth lighting options), but it will work. Native works perfectly, but I had to remove the "dotnet" and "dotnet.exe" files at */Steam/steamapps/common/tModLoader/dotnet/6.0.0/ I do have dotnet installed seperately, I don't know if that is required.
This usually happens in multiplayer, openning the inventory makes the lag go away
Calamity causes memory leaks
Again, just lag from too many projectiles
Inconsistent audio levels
Memory leak (calamity mod)
Color options are broken
You will have to find a way to accommodate a lot of additional keybindings, depending on the mods you're using.
I had to increase the UI scale.
D-pad hotbar doesn't work, anything assigned on there is taken off immediately.
- Launching tModLoader for some reason also launches regular, unmodded Terraria alongside it, which can be safely closed.
Requires switching to the "Trippy" or "Retro" rendering engines for the game to render past the main menu
"Color" and "White" rendering engines do not work properly, resulting in a black screen when loading a world
Installed dotnet48
Numerous problems. In my case, probably because of a mod, the screen in-world was black except for the UI.
Hosting a server gets stuck on "Starting server..." probably when initializing the world
There is a problem with native dotnet and openssl on Void Linux, Gentoo, and possibly other distributions that keeps dotnet from starting. If native tModLoader closes immediately on starting, and if the start script stops for seemingly no reason, no error or anything; put in launch options:
CLR_OPENSSL_VERSION_OVERRIDE=1.1 %command%