


Game now displays 'initializing' splashscreen, then the process immediately closes once it gets past this screen.
Have tried GE 9-27, 26, Experimental, Hotfix etc.
Works great. Zero issues.
its a good experience

SteamDeck=1 %command%
Some geometries on the world was completely messed up. This only happened once and never again.
Works great. Completely playable.

Use the mentioned Startup command if after 45-60 minutes your mouse input becomes choppy turning at 10 degree intervals.
LD_PRELOAD="/usr/lib/libgamemodeauto.so.0" gamemoderun %COMMAND%
When you would turn using Mouse and keyboard it would turn by 10 degrees at a time instead of being smooth.
Did not launch with Recoomended proton version or Experimental needed Proton GE or TKG.
Tested Halo Infinite Mulptiplayer and works great out of the box. No tweaks needed.

mangohud gamemoderun %command%
RADV_PERFTEST=gpl,nggc,sam
VKD3D_CONFIG=dxr11 DRI_PRIME=1 PROTON_ENABLE_NVAPI=1 %command%

enable resizeBAR as it helps with texture loading, still oddly slow compared to console versions, for me switching async compute to off gave a smooth and playable experience.
Textures are a bit slower to load, low poly models being loaded even when up-close to said object (despite the "Geometry" setting)
I am crashing once every 15 games, mainly when the team intro finishes.
connection was flawless
way better than it was last time

gamemoderun %command%
So this is my second contribution. My first post explained how I had artifacting, and frequent game crashes. Textures were slow to load, things just looked awful. I had these issues with all ubuntu and ubuntu based distros. I am now running manjaro and everything ran perfectly on the first launch. I think manajaro was able to get my drivers right where ubuntu couldn't identify my hardware.

It plays flawlessly until it crashes, which is sadly all too common.
Lots of crashing, from fullscreen freezes to random crashes to desktop.

FPS is around 30 ish % lower than on windows
Game after recent update keeps crashing my entire desktop every game or two
ALT tabing while game is loading crashes it

Game gets stuck at "Fail to get process' path"
none of the reccomened launch commands worked, and switching between hotfix, experimental, and 9.0.1 do not seem to do anything

Be sure that resizeable bar is enabled. without it everything all models have the lowest LOD and everything is blocky and weird.
MANGOHUD=1 %command%
Armour hall (character customization menu) will not load

gamemoderun %command%
Runs only in bordered windowed mode
Two maps, oasis and breaker cannot be played without significant artifacting or crashing.
crashes on two maps, breaker and oasis
if I for any reason leave the focus of the bordered game window, the game will artifact and/or crash
The game can run, it just doesnt run very good..when it runs

Sometimes armour will be low res/blocky, clears up after a game or 2
Lag upon assets loading in firefight, clears after 1-2 seconds
Used to require tinkering to run, or would lag like crazy in menu. Running on 9.0-4 with no tinkering and its never crashed/acted unexpectedly

env -u LD_PRELOAD ENABLE_GAMESCOPE_WSI=1 gamescope -e --nested-refresh=60 -w 3840 -h 2160 -f -R --rt --force-grab-cursor --hide-cursor-delay 3000 --fade-out-duration 200 --prefer-vk-device --adaptive-sync --hdr-enabled -- env LD_PRELOAD="$LD_PRELOAD" DXVK_HDR=1 PULSE_LATENCY_MSEC=60 gamemoderun %command%
Had some crackling when played with default pulsaudio latency, but PULSE_LATENCY_MSEC=60
fixes it.
Regardless if I used an official PS4 controller or an Xbox controller (through the Xone kernel module), launching the game through gamescope seems to completely prevent Steam Input from functioning. Turning off the overlay does nothing either. If not using gamescope, controllers will work, but... obviously at the expense of gamescope's benefits.
Uncommonly, after extended periods of play, the game causes the Mesa graphics driver to crash. In some more severe circumstances, a full reboot.
The Steam overlay, itself, never loads in regardless if using gamescope or not.
Multiplayer works as expected. I didn't notice anything unsually at all.
The "Academy" mode works, but sometimes the bots slide around and without weapons. It's unclear if this is a true game bug or something else going on. Either way, it doesn't happen too often.
For context: I played the game at max settings and in 4K at 60FPS.
Works as expected

Game runs great via Steam on my hardware and OS combination. May be a different story if Nvidia Drivers were changed.
Game rruns great out of the box on steam - no need to use Proton etc.

Installed and launched to menu fine, impossible captcha prevents account creation
Unfortunately, The "Orbit" captcha MS uses is legitimately impossible. Sometimes the image that's it's looking for is just not in the any of the orbits. Other times, one orbit obstructs another so you can't see the picture.
Also they make you do 10 of these.
Not a Linux issue, just the most insane captcha I have ever seen in my Life. Don't waste your time, play another game.

Rendering issues
switched to Proton GE

I had to lower my fractional scaling in KDE display settings to 100%, otherwise the game wouldn't get passed the initial loading screen
No issues otherwise, I get 130-160fps on multiplayer matches

I was able to get 130-160 fps on the high graphics preset depending on the multiplayer map

gamemoderun %command%
To prevent an Incompatible Operating System error, use winecfg
to change the windows version. Run $ WINEPREFIX=~/.steam/steam/steamapps/compatdata/1240440/pfx winecfg
(assuming it is in the default location, adjust the path as needed). In the Applications
tab, select Windows 10
from the dropdown in the bottom right.
The Incompatible Operating System error is not game breaking, you can just click "Continue" and the game runs fine. Standard Proton may work at this point as well.

Requires multiple restarts after crashes during first-time shader compilation.
Going from Nvidia 550 to Nvidia 555 drivers fixed performance issues, from unstable ~50 FPS to stable 144. Initial load screen crashed a few times while it precompiled shaders but worked fine after a few (3) restarts got all shaders compiled. Game gives Windows version error on launch "Incompatible Operating System Version. Update your Operating System to Windows 10 Version 1908" but can be bypassed by just clicking "Continue" on error message.

gamemoderun %command%
First boot took a while
game used to crash upon startup halfway through loading. used flatpak to get around this for a while, but it caused issues with my native client. recently, Debian backported a much newer Mesa version to bookworm, which solved the issues i was having for probably over a year
Need to delete the: file Startup_Sequence_Loading.mp4, because its freezes the game for some reason
I'm very glad that microsoft enabled Battle Eye support for Linux

After adding launch options and switching to GE proton, I found the experience remarkably stable and have absolutely no complaints.
VKD3D_DISABLE_EXTENSIONS=VK_NV_device_generated_commands_compute gamemoderun %command%
I had to toggle borderless fullscreen in game to make the window actually be borderless
Video/screen would freeze, but game and audio would continue, I could hear shooting and movement, but only saw a static image on screen. This would only occur in online multiplayer, and seems to have been remedied by using GE Proton 9-14
Click and play with no issues or tinkering

No more crashes and plays way smoother than on nvidia 555 drivers
Ran absolutely smooth with no tinkering.

Needs powerful PC
Have to play on low graphics to get playable FPS. Even then it drops from 60 FPS.

I played it a bit, didn't have any issues, not even with controller detection.
Played a couple games of multiplayer and did zero tinkering. All ran smoothly, no issues
I got stuck on the loading screen. To fix it, go to local files, go to the "Videos" folder and delete "Startup_Sequence_Loading.mp4"

Nixos unstable hyprland home-manager everything good
xwayland.force_zero_scaling = true;
windowrulev2 = [
"stayfocused, title:^()$,class:^(steam)$"
"minsize 1 1, title:^()$,class:^(steam)$"
];
env = [
"GDK_SCALE,2"
"XCURSOR_SIZE,32"
];
general = {
"gaps_in" = "0";
"gaps_out" = "0";
"border_size" = "0";
};```

I think FRACTIONAL SCALING May be related to stuttering use 100 200

por lo menos con linux mint todo fue mas facil solo descargar steam, fijar proton experimental y las herramientas para los anticheat
un efecto leve de ghosting