
Ean Alias
Published
Required installing Intel Indeo 3.2 for Intro cutscenes. https://archive.org/details/intel-indeo-codec-3.2-4.1-5.0 I installed the 5.0 version for Windows 95 using protontricks just fine.
Mouse is a little jumpy on low resolutions. Dropped sensitivity down.
Dropped core performance down to 1 in Powertools. Game could run on a postage stamp.
Configuration executible did not detect my game was installed when launched under proton instance. Required to edit the user.reg file to make any changes. Game defaults to 640x480 fullscreen, dsound on.
Text and HUD does not scale with resolution.
Make sure to install Indeo or the cutscenes will not work.
Don't overthink the setup. You can futz with DGVK and DGvoodoo to try to keep the UI scaled at high res. But it's like the other user said, your better off playing at the original 640X480 and scaling it with FSR. It looks much cleaner that way, and its .1% the work. Good advice for most retro 2D games on the Deck imo.
Game defaults to a windowed mode, that will trigger FSR scaling if enabled. This makes the pixel art look blurred. Recommend switching to fullscreen in options.
Steam Deck controls did not work on inital launch. Problem was fixed by plugging in a keyboard, navigating to the game options, selecting controller and mapping the buttons. Takes a couple seconds and your controller will work on launch from that point onward.
Once the shaders have compiled this game is very resource light and can run a solid 90 fps at all times.
Game has shader compilation studdering issues. Installed a studder fix mod to alleviate the issue. https://crus.cc/mod/stutter_fix/
Mod loader is required to be installed as well. Unfortunately the modloader's installer is a Powershell script requiring it to be installed in Windows. Just install the mod loader, then copy over your game install and Appdata/roaming/godot folder, and paste the mod into the correct location.
Minor sensitivity adjustments.
That shader compilation studder really is obnoxious.
Game supports 16X10 but does not have 1280x800px as an option. Just pick the next one up at 1440X900. There is no performance impact.
Game experiences slowdown when dealing with a large cult with a lot of buildings. Experienced similar slowdown in Windows. And straight up freezes on PS5 so I suspect this might be an engine limitation.
Runs exactly the same as the Windows version for better and for worse. Any and all bugs experienced with co-op are platform agnostic. The games co-op mode is just really buggy (for now).
Some of the smaller flavor text is too blurry to read.
Prob goes without saying but be patient when uploading/downloading your cloud saves. They take a minute with this one.
It's Cyberpunk. It crashes at least once every few hours no matter what system you play it on.
Not exactly the way I would primarily choose to play this game. But if you already got a good PC at home and just want to take your save with you to run through some Gigs on your break at work? I can think of worse ways to play the game.
The kind of game the Steam Deck was made for. It runs perfectly, and daintily sips on your battery as it goes.
Tbh they did a little too good of a job optimizing this game when they switched to a new engine. You used to be able to break the game with golden eggs and lag it out with your attacks to the point it would chug down to 1fps! That's the kind of stuff roguelike players live for! The new engine on the other hand is unstoppable... Nothing slows it down...😢