GWI
Published
Works flawlessly out of the box, including when loading big battles. Also tested on my Dell Lat 7480 laptop (with 20.10), to same results.
Did not test multiplayer at all. ProtonDB demands yes/no answers regarding that (is it affected by anti-cheat?); I answered "no", but real answer is "I haven't the foggiest".
Too choppy to be enjoyable
very minor, at start of the game
loses mouse control in game after alt tab
loses mouse control in game after alt tab (though not in the game menu, only for controlling the view)
The frametime is bad, as measured by MangoHud; choppy line, matching a feeling of choppiness, which is absent under windows.
Only played a little, up to the workbench, but seems to work quite smoothly; about 100+ fps on maxxed settings.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr mangohud gamemoderun %command%
first time launching a new game froze. Has been stable since.
DRX cannot be enabled even with the parameters I used.
I have ~60 FPS with no upscaling, easily 80, 85 with DLLS2 Quality. I changed plenty of options, ALT-TABed, it's solid.
minor, only when building shaders
Out-of-the box, uses DX11. Plays impeccably* at a smooth, buttery 50-65 fps on max settings.
Tested in windows, I get about 10 more, for marginally superior smoothness (perhaps placebo).
The main problem is that I'm terrible at this game. Proton does not fix that.
DX12 mode is very stuttery. Not to the point of being utterly unplayable, I suppose, but for that kind of game, it's a hard pass.
Opening logos and cutscene do not play (replaced by rainbow screen), which is a bit sad, but since the rainbow screen is shorter than unskippable logos, it's a win in my book :-)
there is an annoying keybinding bug, but not specific to proton.
No matter what version of Proton and command line parameters I use, including GE, the game crashes randomly, and rather quickly. It used to work well on the same system about 6 months back.
Only tested for 10 minutes. Seems to work decently without tinkering.
probably due to shaders compiling
seems to work great, except that traps are impossible to handle, so gameplay becomes impossible.
fog must be disabled
Clouds of dust behave strangely
Proton experimental -> spike traps go off too quickly, so gameplay is affected
Going back to proton 6.3 fixes the spike traps -- though they still seem a bit faster than in windows, but that's just an impression.
Clouds of dust behave strangely, but that's just a graphical glitch.
When it runs, runs quite smoothly. Initial instability may have been due to not starting fresh.
crashes once when loading an old save --- from the native linux version.
had a few crashes (with "sorry about it" popup messages that take you back to the menu) at the beginning. Not sure what caused it but it seems to have stopped.
It's been so long since I played it last, I do not recall whether it used to have those kinds of crashes. They may not even be specific to proton.