
Symidian
Published
I had to turn down a bunch of the settings to medium, low or off; even though my system was detected as an ultra system(why??), it is not.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_FEATURE_LEVEL=12_1 DXVK_FRAME_RATE=45 DXVK_ASYNC=1 VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/nvidia_icd.json %command% --launcher-skip -skipStartScreen -dx12
In-Game Settings:
Texture Quality = MEDIUM; FidelityFX Super Resolution 1.0 = OFF; FidelityFX Sharpening = OFF; FoV = 90; Film Grain= OFF; Chromatic Aberration= OFF; DoF = ON; Lens Flare= OFF; Motion Blur = OFF; Contact Shadows = ON; Improved Facial Lightning Geometry = ON; Anisotropy = 16; Local Shadow Mesh Quality = HIGH; Local Shadow Quality = HIGH; Cascaded Shadows Range = MEDIUM; Cascaded Shadows Resolution = MEDIUM; Distant Shadows Resolution = LOW; Volumetric Fog Resolution = MEDIUM; Volumetric Cloud Quality = OFF; Max Dynamic Decals = HIGH; SSR Quality = MEDIUM; Subsurface Scattering Quality = MEDIUM; Ambient Occlusion = LOW; Color Precision = HIGH; Mirror Quality = MEDIUM; LoD = MEDIUM; Ray Tracing = OFF
GAMEPLAY tab. Set Crowd Density as Low. Miscellaneous section, turn Enable Analytics to OFF.
Without the proton launch commands and the in-game settings changes the game was extremely choppy and not smooth at all. There did not seem to be any graphics/audio issues during the short time I played without proton launch commands and changing in game settings, although, the game was pretty much unplayable after 5 minutes without the proton launch commands and in game settings changes.
low fps-regardless of choosing ultra,hihg or medium graphics settings-all that changes is graphic quality, fps remains the same 21-23fps
No launch options
when moving the muose quickly the graphics blur (motion blur is set to off) and movement in general seems sluggish. This happend sin Full Screen and windowed borderless
I have a 13900K and an Nvidia 3070ti - I watched a video onlione of ths game being test benchmarked at 4K resolution, all video settigns on ultra, and running at 57fps average, 60fps max and 50fps min.
My syhstem right now is playing this game at 22-23 fps, 2K resolution at hihg settings. I have the 3070 ti which shuold be a bit faster.
Mind you the video I watched was playing this on Windows. However, at 2K resolution on hihg settigns Linux/proton should be gettgin at LEAST 60fps if not more.
Something is broken in proton
using experimental - the game defaulted to it
I hope Steam releases some fixes soon, otherwise Im going to have to boot into Windows (I have managed to stay away from it for months now-I hate Windows-truly)
PROTON_ENABLE_NVAPI=1 DXVK_ASYNC=1 %command%
The opening graphics seemed to be out of sycn-but once the game meu came up all ws well-minor thing and once again hardly noticeable
Minor graphics glitches, hardly noticeable and not performance inhibiting
The game playe fine other of the box, I used the launch option to enable dlss just cause I wanted to.
This tinker:%command% -USEALLAVAILABLECORES --use-d3d11 -force-vulkan=black screen after license agreement-no tinkering works fine
Plays real nice and hopefully a driver or game patch will resolve the random crashing every 1-2 hours when maps change.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command%
When RT was enabled there was all kinds of flaky lghting glitches. I turned it off and now there is the odd glitch, I notice particularily on the robes the character is wearing, they kind of move around at the hem and the cuff even when the character is not moving, even inside where there presumably is no wind. Drafty castle? Maybe...
Although the game looked GREAT it was kind of washed out. Aftr an hour or so of play I checked graphics settings and they were all at low with no DLSS but resolution was still 2560x1440 @60FPS vsync'd...lol..I restrated the game with the launch option to use dx adn enable nvidia dlss and raytracing and in game set both dlss(quality) and RTlights/shadow, the game ran well after that but kinda weird graphics glitches with lighting expecially, I turned of RT light/shadow and only enabled dlss (Quality) and increased my vcyn settings to 144FPS and now the game runs pretty much flawlessly except it crashes randomly every 1-2 hours, usually when changing a scene compeltely-like just now when I was going form Hogwarts to Hogsmeade. I left the DLSS applied settings of high across the board. I iwll probably play aourn with dropping some to medium and raising others to ultra-to test further
I have updated to the latest driver for my release today and so far same as before I installed it.
With no tinkering, on my system, the game installed and ran flawlessy. It ran in the native monitor resolution 2K / 1440p, was not laggy or glitchy but looked a bit washed out with not the best lighting in the world. I think playing it this way would have been fine but they way it is now, with tinkering, is MUCH BETTER visually with no decernible performance drop whatsoever. Tinkering is highly recommened - lol.
PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr %command%
Thanks to: Jhackler for his post with the following, which resolved an issue where the game crashed to the desktop every 4/5 times I travelled or just loaded a new area in general: I have played for hours at a tme after doing this with zero crashes.
"Create a file as root in etc/sysctl.d called 99-max_map_count.conf and in the file place the following line: vm.max_map_count=1048576 after that save and exit and reboot system. Crashes on loading new areas and fast travel will be eliminated. For a short explantion on what the setting does https://sysctl-explorer.net/vm/max_map_count/ keep in mind the value needs to be above 1 million for this to work and setting above matches the steam deck. I found this solution on the GitHub issues page."
Headset = Arctis 7 Pro - Loud buzzing noise beginning with the game's home page (just before launch). Only happend in RDR2 - windows play it fine not buzzing noise, same headset. Using a Jabra headset and a Sound BlasterX H7 Tournament Edition headset the loud buzzing noise was NOT present.
I installed headsetcontrol and followed the Ubuntu nstall/config directions and once it was done I had an additional audio device to choose from Arctis 7 Pro (as opposed to Arctis 7 Game, Arctis 7 Chat with vasrious combinations off output, input) and once I used the kde SPEAKER ICON, (Right Click the system tray speaker icon in KDE - kubuntu) and selct arctis 7 pro for all three arctis devices the loud buzzing noise disappeared and the sound is crisp, clear emulated 5.1 sound.
Get headsetcontrol from here (it supporst a number of heardsets not just the SteelSeries ones): https://github.com/Sapd/HeadsetControl
My first experience was with an 8700K CPU and a 1070 nvidia card on a Z370 mboard ddr4 3200 ram. I got it playing and looking decent but it kept crashing near water/streams and in fact I could not progress far enough to get out of the snowy mountains (about 30-45 minutes of gameplay) and it crashed hard to the desktop. This repeated itself throughout many different tinker steps/switches and proton versions/flavors.
I now have a new PC (13900K, Z790 mainboard, 3070ti graphics and DDR5@5200mhz and the game played just fine out of the box, except for the loud buzzing noise over audio and THAT was due to my Arctis 7 Pro headset not being 100% compatible from the linux kernel. Installing headsetcontrol resolved the issue with the headset and I have two others I used that did not have the loud buzzing noise so - thsi game runs 100% fine out of box with zero tinkering.
Bonus is that I have a mixture of medium/high/ultra graphics settings now instead of one ultra setting (textures) and 2-3 medium settings and the rest low settings due to the much more powerful 3070ti AND I did not have to use a switch to ensure the card's nvidia driver is used or to enable nVidia DLSS. I was able to enable Nvidia DLSS with no tinkering and I set it to balanced. Game looks wondeful -> very beautiful.