DJAMC
Published
Still borked due to Anti-Cheat-Module
Anti-Cheat still blocking game start
Multiplayer matchmaking is not possible when any tun/tap devices are active. To play in coop any tap device has to be stopped prior to game start.
Low frame rates (<60) at all qualtiy presents, windowed mode at 3200:1800
Need to experiment with graphic modes to get better frame rates. Out-of-the-box running on day one is pretty nice.
Since latest patches to proton 5.13 (steam default), game runs @60 fps (vsync) in WQXGA-windowed mode in mostly ultra setting. very rare drops below 60 fps.
Tinker post due to "gamemoderun %command%"
The internal multi threading results in a massive fps loss. Avoid this slowdown by changing “Settings -> Gameplay -> Logical frame thread count” back to Single thread. Increase thread count until you are satisfied with the performance. My settings: till 8 threads, anything's beyond vsync (60Hz), @UHD, maxed settings, drop starting at 12 threads.
VK_ICD_FILENAMES=/etc/vulkan/icd.d/amd_icd32.json:/etc/vulkan/implicit_layer.d/amd_icd64.json %command%
Well, not really unexpected very low frames on 3200x1800 ultra setting
AMDVLK needs to be enabled, RADV not working, ebuild-repo guru ships the sources, but additional patches needed to compile
Setting mtu probing is mandatory (Ubisoft connect fails to connect): e.g.: (sudo) sysctl -w net.ipv4.tcp_mtu_probing=1
Works fine after mentioned workaround for ubisoft connect.
runs perfectly on ultra, windowed @3200x1800
map and minimap textures are missing sometimes, but rendered completely after several hours super stable gameplay.
needed an ln -s TheComplex.x86_64 TheComplex.exe in ../steamapps/common/The Complex
Since it seems to be natively supported, be prepared for typical linux gameplay with short to zero loading times and a flawlessly running game. Shame on the missing link to the "exe"cutable ...