
satcom886
Published
I enabled this, I'm not sure if it has any performance effect.
I used PULSE_LATENCY_MSEC=90
to get rid of the audio crackling.
When entering a large area, the framerate drops for a while. I suspect this is due to shader compilation.
I had to disable UPlay's overlay. I also tested online co-op and it also works!
Font is a little glitchy, mouse movement is stretched in widescreen resolutions, Proton 4.2-3 did not work for me (sound works but screen is black). Performance was a little worse than Windows (when lots of things are happening), I suspect it was OpenGL overhead causing my low-end CPU work a little harder, potentially becoming a bottleneck. Certainly playable!
The only thing that does not work is changing the resolution (the game crashes). You can overcome the issue by setting the game to window mode, changing the res there and changing back to fullscreen. The performance is actually relly good even on my really old laptop.
Unplayable OOTB. With a few simple tweaks, it runs fine tho. My launch options: `WINEDLLOVERRIDES="xaudio2_7=n,b" DXVK_ASYNC=1 %command%`
6.14-GE-2 GloriousEggroll
I used Proton GE to get access to the DXVK_ASYNC=1
option.
Completely broken lip sync and out of sync audio out of the box. Use WINEDLLOVERRIDES="xaudio2_7=n,b"
to fix these audio problems.
I tried using an Xbox One and Xbox 360 controller. In both cases the game said the controller is not assigned. I'm not sure what that means, I've tried messing with Steam Input, but nothing seemed to help. I didn't bother trying to fix this beyond that.
The game often freezes or stutters for a good while whenever switching scenes or even camera angles because of shaders compiling. It was very annoying especially in the fast-paced quick time event scenes. Other than that the game runs great. Use a version of Proton with DXVK Async compiled in (e.g. Proton-GE) and use the DXVK_ASYNC=1
option to help with these problems.
The game works, I haven't tried it on Windows so I'm not sure how it runs there. I've played through the whole thing on Linux.
Some cutscenes were out of sync because of below mentioned freeze at some point in the cutscene.
Occasional freezes (like 0.5 seconds in length). Sometimes at random, sometimes when loading a new scene.
Overall very playable, I played the game at Medium settings with 35-60 FPS (depending on the scene), my friend had similar performance with the same GPU on Windows.
I had 0 issues playing through the whole thing in co-op on Linux
Some character animations didn't play and occasionally NPCs jumped and stuttered around a bit. I think that might not be caused by Proton but by the game's terrible netcode and my ping as I was not the one hosting the game.
The game would crash on my buddy's Windows PC whenever changing any graphics settings. He had an issue where he couldn't damage any enemies and had to restart the game. One cut-scene would just lead him into a white screen and he had to reload the game again. I didn't experience any of these issues so I'm a bit tempted to say the game performs better than on Windows, maybe that was just luck tho.
Error loading texture generator shaders
"Error loading texture generator shaders. Press yes to run program with procedural planets disabled. Press no to exit." When I press yes the program loads but only with a blank white screen and I can hear music. Pressing no closes the program. From https://github.com/ValveSoftware/Proton/issues/2842 this GitHub issue it looks like this may be an AMD-only problem.
The game crashes instantly. Not even a sound or a blank window opening. Just Steam saying "running" and then it crashes.
Seems to work like native. Multiplayer not tested. Perfectly playable.
Feels like there's added latency on mouse movement.
Perfectly playable even with older and low-end hardware. Not as good as on Windows tho.
I remember the game running smoothly even on potatoes on Windows. With Linux and Proton, I get between 30-60 FPS depending on what's happening.