
SHiLLySiT
Published
Loading games that have significant progress/time in multiplayer and singleplayer often take 5-10minutes to load. New games load in udner 2 minutes.
I don't think single player campaign or survival ever crashes, but multiplayer is very prone to crashing. Seems to be related to map generation, as some maps/games crashed less than others 🤷♂️
Multiplayer games often become out of sync with each other where players start seeing totally different things. Sometimes its just minor issues the other player seeing your hero or units die when they are infact alive. Other times this can escalate to where the swarm gets past your defenses in the other player's client, which causes you to lose the game despite holding them back on your client 😕
Generally runs pretty well, but the crashes and multiplayer desync make it very hard to enjoy multiplayer games.
Cutscenes render very choppy and have weird tearing and artifacting.
taskset -c 0,2,4,6,8,10,12 %command%
Being an Unreal Engine game, there's some animation desync which causes weird "twitching" of animated objects. However this is a problem with my CPU and Unreal engine games, not Linux, as I had this problem on Windows. Solution is to only allow the game to run on specific cores.
taskset -c 0,2,4,6,8,10,12
Required installing vcrun2022, not vcrun2019.
Animation desync which was fixed by forcing the game to run on specific cores via taskset
I didn't need to force the game to run in DX11.
Also for others using HGL, to use winetricks to install the missing C++ library:
- In at the game settings go to the Wine tab.
- Click the Winetricks button.
- In the popup that opens, click the Open Winetricks GUI button.
- Select Install an application.
- Weirdly this first menu doesn't have the full options, so click the Cancel button.
- The GUI switches to the full list where you can select Install a Windows DLL or component.
- In the new list, scroll down to find vcrun2022 aka Visual Studio C++ 2015-2022 libraries.
- Check the box next to it and click OK.