Goodeye
Published
After intros it quits.
Debug log shows it tries to load DLL file named ".dll"
630.308:0008:003c:trace:module:MODULE_InitDLL (0xd5f0000,THREAD_ATTACH,(nil)) - RETURN 1 630.308:0008:0009:trace:module:load_dll looking for L"" in L"Z:\home\mikk\.steam\steam\steamapps\common\Portal 2 Sixense Perceptual Pack;portal2_sixense\bin\;C:\Program Files (x86)\Steam;C:\windows\system32;C:\windows\system;C:\windows;Z:\home\mikk\.steam\steam\steamapps\common\Portal 2 Sixense Perceptual Pack\bin\;C:\windows\system3"... 630.310:0008:0009:trace:module:get_load_order looking for L".dll" 630.310:0008:0009:trace:module:get_load_order got hardcoded default for L".dll" 630.310:0008:0009:trace:module:load_builtin_dll Trying built-in L".dll" 630.310:0008:0009:warn:module:load_builtin_dll cannot open .so lib for builtin L".dll": /home/mikk/.steam/steam/steamapps/common/Proton 3.16 Beta/dist/lib/wine/.dll.so: cannot open shared object file: No such file or directory 630.310:0008:0009:warn:module:load_dll Failed to load module L""; status=c0000135 630.310:0008:0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0xd9f2b87 ip=0d9f2b87 tid=0009 630.310:0008:0009:trace:seh:raise_exception info[0]=00000000 630.310:0008:0009:trace:seh:raise_exception info[1]=00000000 630.310:0008:0009:trace:seh:raise_exception eax=00000000 ebx=00000000 ecx=0000003c edx=0de5d864 esi=0e052a78 edi=0e052a78 630.310:0008:0009:trace:seh:raise_exception ebp=0033e59c esp=0033e48c cs=0023 ds=002b es=002b fs=0063 gs=006b flags=00210246 630.310:0008:0009:trace:seh:call_stack_handlers calling handler at 0x9a16200 code=c0000005 flags=0 630.310:0008:0009:trace:seh:call_stack_handlers handler at 0x9a16200 returned 1 630.310:0008:0009:trace:seh:call_stack_handlers calling handler at 0x9a16308 code=c0000005 flags=0 630.310:0008:0009:trace:seh:call_stack_handlers handler at 0x9a16308 returned 1 630.310:0008:0009:trace:seh:call_stack_handlers calling handler at 0x9a16320 code=c0000005 flags=0
Performance is great, runs pretty much out of the box, was choppy first, but after about 30 minutes it became butter smooth(probably compiling shaders etc)
Witn ACO compiler it is really smooth.. without it it was really not that great(whenever new shaders needed to be compiled mid-game, it would lag for about 10 seconds.. now I lose I would say about 10 frames?)
EAC not working