TheAestheticFur
Published
This game is an epilepsy risk on NVIDIA. You need to keep switching Proton releases to make the flashing visual artifacts go away.
Flashing sanlines, glitchy rendering
The game is pain to get properly working on NVIDIA, but at least it has an authentic feeling to it that is like having to tinker with the emulation cores and shader settings in a Nintendo 64 emulator to get the most accurate result.
You need to keep switching Proton releases, just to make it enjoyable for a single gaming session.
Ah, this brings be back to the days when I was tinkering with Mupen64 to get Conker's Bad Fur Day (one of the inspirations for this game) working.
Ever since the GameMaker 2.3 update, the game refuses to run on Arch Linux.
When I updated Heartbound to the GameMaker 2.3 update, the game is borked and the native Linux version refuses to launch. The GameMaker 1 builds were perfectly usable on Linux before. Changing to the Windows version of the game fixes the launching issue, but the game does not recognise my DualShock 4 controller. This forces me to use the keyboard, which is uncomfortable for this type of a game.
This game is almost playable, but the framerate, controller input and freezing issues make it imperfect.
The aforementioned commands others have left as a tip to run the game made it run almost smoothly (with slight frame stutters).
Without those Proton flags, the audio was crackling crazily. It was if I had been tortured in Hell but then, and a demon started screaming.
My DualShock 4 controller started living its own life in Sonic Generations after I had chosen the controller as my input. I have no idea how to fix it.
If things get fast (which the main mechanic of a Sonic game), sometimes, the game stutters.
Sometimes, my computer completely freezes up if I open the game. No Linux kernel panic, no error messages, nothing; it just gets frozen without any indication whatsoever. This issue's appearance may depend on the distro you're using and maybe on your specs, as well, I don't know.