
theHæryOne
Published
If you can ignore the odd stutter singleplayer seems to run well.
Some stutters (up to several seconds). I assume it's down to compiling vulkan shaders. Otherwise seems to perform better than I would expect given my GPU. Most battles will stutter once or twice, but otherwise nice and smooth.
Boots properly with '-screen-fullscreen 1', but controller input not recognised.
-screen-fullscreen 1
Initial splashscreens and intro movies were bugged until '-screen-fullscreen 1' added as launch option. Game then booted into initial menu, but controller input was not recognised and we were only able to use keyboard input. Leaving a borked report as controllers don't work.
Aside from having to force fullscreen mode and very infrequent freezing, the game was stable and seemed to work well.
-screen-fullscreen 1
Game initially started in fullscreen windowed mode and the initial splash screens and intro movies only showed a few frames before becoming 'stuck' cycling between the two different frames. I heard the main-menu music, but was unable to see it behind the bugged video. Adding '-screen-fullscreen 1' completely resolved this problem.
Occasional freeze when controller rumble pad was triggered. Had to kill process and restart the game. Occurred 3 times in a 2 hour play session.
My previous report of broken controller input was my fault. I'd recently rebased Fedora Silverblue and the 'steam-devices' package had been uninstalled in the process. Reinstalling it fixed the controller bugs and the game was relatively stable. There are a few more bugs than the first game, but it has only just come out and I suspect they will effect gamers playing on Windows as well.
Singleplayer works out of the box. Multiplayer will constantly crash without Force Large Address aware.
Large Address Aware required to avoid "Out of Sync" errors in multiplayer.
Worked for years online without issues, then I started getting "Out of Sync" errors on every match.
After following the advice on github to force Proton 3.7-8 and setting the launch command to:
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
multiplayer is again dead stable, even with 8 players.
There is the occasional slowdown, but nothing more than my Windows friends are experiencing; just a case of 'old game on modern OS' syndrome I suspect.