
TheLegendaryOrb
Published
Often freezes while ingame with a black screen, with the only escape being a force quit.
GAMEMODERUNEXEC=prime-run gamemoderun %command%
The game stutters when another player's audio breaks/crackles.
Frequent color flashes in various parts of the screen.
Often freezes during games. Players' voices can still be heard.
gamemoderun %command%
Infrequent flashes of color. Opening video shows as color bar static (like TV static).
Sometimes freezes. Freezes less often on Proton Experimental.
Improved performance with gamemoderun than without, but in both cases, the game is prone to freezing. When attempting to reopen the game after force-closing it after a freeze, a DX11 error may appear, even if no settings were changed. This will occur until the device is rebooted.
The information from this report was gathered in Training Mode rather than actual Online games, so voice chat was not tested for this report.
GAMEMODERUNEXEC=prime-run gamemoderun %command%
If played without tinkering or with forced Proton Experimental, the game is susceptible to freezing, and the opening video may not render (appears as colored bars) or be extremely laggy. When played with Proton-GE, the game works fine (at least on Training Mode).
GAMEMODERUNEXEC=prime-run printf 'no\n\n' | script -q -c './GModCEFCodecFix-Linux' /dev/null && gamemoderun %command%
Switched to x86-64 branch, and added https://github.com/solsticegamestudios/GModCEFCodecFix into the game directory
On the regular (no beta) branch, sometimes the game freezes and crashes.
The launch options run GModCEFCodecFix if the script is placed in the game directory. Here's a breakdown of the launch options: 'GAMEMODERUNEXEC=prime-run': For using NVIDIA PRIME while using gamemoderun. It's pretty specific to my machine and chances are you don't want/need this. 'printf 'no\n\n' | script -q -c './GModCEFCodecFix-Linux' /dev/null': Runs GModCEFCodecFix. It's really dumb and refuses to run outside of a tty, so I use the script utility to run it in a tty. script logs into /dev/null so that no logs are created. The printf is to get past the prompts asking to run the game and the enter to continue prompt. Since the game is already being opened by Steam, I don't think GModCEFCodecFix will be able to launch the game through Steam, or maybe recursive madness happens. '&& gamemoderun %command%': Actually run the game. I use gamemoderun but it isn't necessary.
GAMEMODERUNEXEC=prime-run gamemoderun %command%
UI Scale is set lower than it should be by default, but it can be remedied in the game settings.
Game is offset upwards, leaving a black bar at the bottom and cut off screen at the top.
Tinker options are so it runs better on my computer but not necessary