alibaba
Published
Game doesn't boot past title screen; you're lucky to get past the opening movie
Sometimes the game will crash after the W-Force logo. Sometimes the game will crash after the first Phantom Thieves loading logo. Sometimes the game will crash after selecting a save file. In any case, the game won't load in.
Without esync disabled, the game suffered from the same audio distortion as Sonic Generations.
The game has a vast amount of dependencies that aren't installed before the game actually boots. Protontricks can/should be used to install msxml3, vcrun2010, and d3dx9. The Java 1.6 runtime environment needs to be installed as well - "jre-6u45-windows-i586.exe" - and after that the game seems to work.
Was terrible until after disabling esync, after that it worked properly.
Tested using Steam Controller. It worked once but then never worked again, at least as a gamepad. However, using the controller configurator and a community "keyboard emulation" script, it worked fine afterwards.
The game sometimes failed to close, and would needed to be force-quit. Other times it would take a very very long time to close.
The config tool is slow and a bit buggy, so have some patience when configuring it.
Same issue as Sonic Generations and Episode 1. Audio is terrible. Disable esync to fix.
Had to install dotnet20 for the config tool to work and dinput8 for keyboard and controller input to work.
Was awful until I disabled esync.
The game did not take any input from either a keyboard or gamepad out of the box. Installed dinput8, which fixed the keyboard. Steam Controller did not work at all as a gamepad, but worked when emulating the keyboard. Mild input lag after getting controller/keyboard to work.
Installing d3dcompiler_43, d3dx9_43, and dinput8 enabled the game to boot. However, the video configuration tool did not boot.
Minor screen-tearing, but nothing major and I barely noticed it.
Couldn't get the video config tool to work. Game works with default settings though.
Minus initial stuttering, game runs like a dream.
Frame rate drops upon first booting the game and entering levels, but it seems to even out and run smoothly afterward.
Disabling esync fixed otherwise abysmal audio.
Audio did not work until after esync was disabled. Upon disabling it, it functioned fine.
The game would not detect a Steam controller. However, deleting the config files and rerunning the configuration tool fixed this problem.
Although Classic Sonic stages work significantly better than Modern Sonic stages, the game is overall oftentimes slowed. While it rarely dips below 30FPS and is overall fully playable, it is very weird. In classic stages it hangs around the 45-55FPS mark, where as in modern stages it hangs around the 30-40FPS mark.
The game runs abysmally, as it has for the past few years. Still unplayable, regardless of Proton version or launch commands.
Occasional missing walls here and there (notably in City Escape: Act 2).
Game barely broke 30FPS, despite the fact that it can easily hit 165+ on Windows (via mods).
Game would sometimes lock up and not open after clicking Play.
PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command%
Audio was abysmal; lagged, cracked, stuttered, everything. Setting FSYNC/ESYNC in launch commands fixed it entirely.
Experienced zero slowdown in-game, without the D3D9-EX or D3D11 mods, even in sections that consistently drop frames regardless of hardware on Windows (i.e. the slide in Chemical Plant: Act 2). With a small amount of tinkering, the game finally works flawlessly, and better than natively on Windows at that.
Works well, minus awful screen tearing.
Absolutely abysmal screen tearing. V-sync options did not help with this.
The game technically ran at 60 frames-per-second according to the Steam overlay, but either because of screen tearing or otherwise, it certainly did not feel like 60FPS - more like frameskip was enabled. That being said the game was technically playable.