
JuSho
Published
VKD3D_CONFIG=dxr11 gamemoderun mangohud %command%
- FlexibleMotionSimulationFPS=1
Display does not switch to desired screen in multi monitor setup. Screen name/number not recognized correctly. Works going to fullscreen->windows->fullscreen
Game stuck at ~ 30fps on a RX6900XT
Initially my controller was not detected. Disable Steam Input and Steam Overlay and the game started showing my PS DS5 once I restarted the game. The controller now works with the overlay.
Game crashes after race or benchmark
Game runs perfectly fine but crashes after a race or benchmark (RX6700XT)
DS4 controller doesn't work in native
DS4 controller buttons don't map correctly when running native
Game runs great. DS4 is mapped correctly in proton but not native
10fps is not playable. Only restarting the game helps. Unfortunately this can happen right after a game start
I managed to recover the frame rate once switching from full screen to windowed but slow down also happens in windowed mode.
The game runs perfectly well out of the box but encounters heavy frame rate drops at random time where it does not recover from. This is not limited to playtime. I can reproduce this issue within minutes launching a game. It seems to have something to do with gfx context switches (e.g. game overlay, incl. game menu). The game menu runs at full speed (60fps) at times but going back into the game at a scene which runs perfectly fine at 60fps the frame rate drops to below 10fps for no apparent reason (I used temp monitors, gpu monitors, etc which would explain a throttle but this is not the case). Going back into the menu most of the time recovers to 60fps.
Runs out of the box with Proton Experimental
Minor crackling
Shift Tab (steam overlay) locks the game into a black screen
Works out of the box
Studder when shaders compile but runs smooth after