
Waiting For Godot
Published
The only tweak I found necessary to get a high framerate (60-120fps) was to lower all of the graphics settings. After that, the game just as it did in Windows.
DRM/EAC BS prevents the game from working, despite looking perfect under the EAC message.
DRM BS prevents an otherwise compatible game from working.
Inifinte loading screen. The original demo worked flawlessly. I hope the full release does as well.
I am half way through the first game of the trilogy. Everything works perfectly. There is brief jank upon entering each world for around 3 seconds, but after that, the games runs at 120fps for me. The game does not support utlrawide resolutions for anyone that may be wondering.
Game immediately crashes. Attempted using the following launch options: PROTON_USE_WINED3D11 %command% PROTON_NO_D3D11 %command% PROTON_NO_ESYNC %command%
Game runs well enough, but the goal point creates a large, strange, white blob on the screen that makes it somewhat difficult to see. I did my best to get a reasonable screen grab, but I was on a rocket, so a lot of the blur you're seeing is just a result of the speed at which my character is moving: https://imgur.com/a/CgId0nf