
Arisenby
Published
Fullscreen would shrink down to a rectangle in the corner of the screen. Only occured when swapping to a different monitor/workspace, and only on Hyprland. Repeated swapping caused a crash, also only on Hyprland. Unsure if this is a Hyprland issue or just Wayland being Wayland
PROTON_ENABLE_NVAPI=1 %command% --use-d3d11
If game was closed in fullscreen, it will launch to a black screen in next session. Fixed by going into user settings in compatdata
- Sound output to wrong device, fixed in pavucontrol
- Game will boot to black screen and freeze on next session if closed in fullscreen.
- In borderless windowed, there's a line of white pixels along the top of the screen.
Started on Proton GE, switched to Experimental after. GE had very frequent crashes for seemingly no reason, but unclear if it was a GE issue or a game issue since the game also has stability issues on Windows.
Biggest issue is that the game will go to a black screen and freeze if it was closed in fullscreen. This can be fixed by manually turning fullscreen off in SteamLibrary/steamapps/compatdata/553850/pfx/drive_c/users/steamuser/Application Data/Arrowhead/Helldivers2/
. Otherwise, runs basically as good as it does on Windows as far as I can tell.
Editor is unexpectedly slow, taking a second to open a different section of the toolbar and being noticably slow in database and eventing. Only issues in playtesting are some small-to-moderate frame drops in different scenes (Menu, Saving. Sprinting across a max-size map also caused inconsistent frame rate. The worst it got outside of battle in both of these instances was about 45FPS.) Most noticible in battle, where a side-view ATB against the default boss enemy/hi-monster dropped to around 35FPS average.
Steam time is innacurate. Pre-ordered and had used it on windows.
When fullscreening, there's a noticable black square in the center of the screen
- Noticable slowdown in editor, notably when swapping toolbar, editing database, or eventing.
- Mild-to-moderate frame drops in playtesting, notably when in different menus and when navigating large maps. The worst these got were dropping to about 45FPS average.
- Significant performance issues in battle, a side-view ATB with the default boss enemy/hi-monster would occasionally drop to about 30FPS, especially when magic involving particles was used.
- Fullscreening also caused performance issues, with average FPS dropping to anywhere between 30 and 45FPS in the overworld. Less noticable in other scenes.