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Wine-5 Lutris runner skip the FMV that were causing a crash. So the game is playable.
With DXVK 1.5.2 the screen turn completely white sometime. It's better to turn off DXVK and play with wined3d. There was some pink artefact here and there but it's not looking that bad at first I thought it was part of the game.
Not sure it's required but I was expecting it to prevent FMV crash.
Some kind of Pink fog.
To fix the white screen create a dxvk.conf file containing d3d9.deferSurfaceCreation = True
Missing FMV
An updated report after figuring out a fix for DXVK white screen. Game lunched with Lutris wine 5 runner.
Use PROTON_NO_ESYNC=1 %command% It usually fix texture loading and other issue. Also if you have a fsync kernel use PROTON_NO_FSYNC=1 PROTON_NO_ESYNC=1 %command% .
With proton 3.16-6 I needed to download the beta branch (0.3.2) of the game and also needed add PROTON_USE_WINED3D11=1 %command%. After that it seem to run really good.
I noticed that this game work perfectly with AMD driver on a Navi GPU. Also it is possible to use AMD driver without installing them.
Load AMD open-gl driver extracted into a folder.
Example of the steam launch command
LD_LIBRARY_PATH="/home/$USER/amddriver:${LD_LIBRARY_PATH}" LIBGL_DRIVERS_PATH="/home/$USER/amddriver/dri" dri_driver="amdgpu" %command%
You can chose any folder name or location as long as it contain the required files... . /amddriver folder contain. libEGL.so libEGL.so.1 libGL.so libGL.so.1 libGL.so.1.2 libglapi.so libglapi.so.1 libGLESv2.so libGLESv2.so.2
the /dri folder contain amdgpu_dri.so