BlackDragonIV
Published
Crashes immediately after Deadlink's initial splash screen.
Additionally, the UE4 crash dialogue force closes before it is able to populate and I am unable to find related logs.
I tried several Proton versions including Experimental and a few GE versions. Lastly, installing vcrun2019 via protontricks did not resolve my issue either.
-d3d12
[THIS REPORT IS FOR THE DEMO]
Intel ARC A770 causes crashes when running in DirectX11 (the games' default) supposedly due to some Intel specific driver version parsing issues in UE4. Adding the arguement '-d3d12' forces the game into DirectX12 which cirvumvents this.
Works out of the box!
Performance issues only lasted for the first 30-60 minutes of gameplay. I am currently attributing this to universe generation when you start a new game.
Loading into a world often hangs the game on a black screen
After downloading a world and pressing the "Go" button to spawn into a session, the screen goes black and hangs. No video, or audio. This issue was so prevalent in my testing that many of my attempts to simply boot the game to my home world had to be aborted due to the black screen.
Tested on Proton versions 4.11-13, 5.0-10, 5.13-4 and the latest experimental as of this posting.