Acid Nimbus 5 years ago 6 years ago 6 years ago
Gold
Deck Verified StatusPlayableShow Details
Chromebook Ready StatusUnknown
Natively Supports:
Show Minimum Requirements3 Reports
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Baŝto (90 reports)
(< 15 minutes with Proton)The game is so simple there can’t go much wrong.
Windowing:Activating Fullscreen, Other
Window does not resize after being started unless you switch to “fullscreen” and back.
Proton 4.11-8
Distro:Arch Linux
Kernel:5.3.7-arch1-1-ARCH
RAM:16 GB
GPU Driver:4.5 Mesa 19.2.1
GPU:Radeon RX 580
CPU:Intel Xeon E3-1230 V2 @ 3.30GHz
Proton 4.11-8
Distro:Arch Linux
Kernel:5.3.7-arch1-1-ARCH
RAM:16 GB
GPU Driver:4.5 Mesa 19.2.1
GPU:Radeon RX 580
CPU:Intel Xeon E3-1230 V2 @ 3.30GHz
>noderunner_ (1068 reports)
(< 15 minutes with Proton)Platinum
Working perfectly out of the box.
Distro:NixOS
Kernel:5.0.16
RAM:16 GB
GPU Driver:NVIDIA 418.74
GPU:NVIDIA GeForce GTX 1060 3GB
CPU:Intel Core i7-3770 @ 3.40GHz
Distro:NixOS
Kernel:5.0.16
RAM:16 GB
GPU Driver:NVIDIA 418.74
GPU:NVIDIA GeForce GTX 1060 3GB
CPU:Intel Core i7-3770 @ 3.40GHz
Detros (19 reports)
(< 15 minutes with Proton)Silver
Launch Flags:Use Wine D3D
Without any setting it crashes with "Win32 function failed. HRESULT: 0x80004005. Call at line 226 in \Graphics_DisplayM.cpp". Disabling ESYNC does not seem to have an effect. Disabling DSd11 doesn't help, game still doesn't start but the warning is not shown. It works once that "PROTON_USE_WINED3D=1 %command%" is set in Launch Options. Projectiles are not shown in tutorial but in the main game they are.
Distro:Ubuntu 16.04.3 LTS
Kernel:4.15.0-47-generic
RAM:8 GB
GPU Driver:3.0 Mesa 17.0.7
GPU:Intel Sandybridge Mobile
CPU:Intel Core i7-2640M @ 2.80GHz
Distro:Ubuntu 16.04.3 LTS
Kernel:4.15.0-47-generic
RAM:8 GB
GPU Driver:3.0 Mesa 17.0.7
GPU:Intel Sandybridge Mobile
CPU:Intel Core i7-2640M @ 2.80GHz