


Shader compilation is temporary. The performance drops are unfortunate but overall the game plays quite well.
For now, there is infrequent but persistent shader compilation stuttering during in-engine cutscenes and gameplay. In the cutscenes, it causes the video to fall further behind the audio with each stutter, which is most distracting when character faces are visible during dialogue. Once a few people play through the entire game, this stuttering should basically disappear (confirmed by repeating the first mission, which was nearly stutter-free the second time).
There is also occasional non-shader related slowdown during gameplay, particularly when smoke/debris effects are visible in a large portion of the screen (e.g. killing an enemy mech up close). In larger battles this slowdown can be substantial.
after tabbing out the mouse isnt restrained to the window. so if you have more than one monitor the mouse will go into any other monitor and clicking the mouse will take focus off the game.
if you only have one monitor or dont tab out then there are no issues


Everything works great directly with a Xbox360 controller, full option except MSAA x4 that seems to cause stutters ingame and voice synchronisation problem during cutscenes, maybe related to my hardware.



No issues observed
