


Upon each launch, manually switch to window mode, or else textures will be misaligned.

gamescope -W2560 -H1440 -e -f --hdr-enable -- env DXVK_HDR=1 %command%
Resets itself after closing, start options fixed it
Works flawlessly

I'm playing this on a Steam Deck LCD and with Proton 9.0-2 it works nearly flawless. Ignore my PC specs, I don't use linux on it yet. this site wouldn't let me submit a report without them.
All three modes has their own major issues
Cutscenes works with native and wined3d but not DXVK
The native version started windowed. Trying to go fullscreen with Alt+Enter made the whole screen pink
Running with wined3d, FPS was around 20. Was stable 60 with DXVK
- Native version goes all pink when switching to fullscreen
- Proton has garbled cutscenes
- Proton with
PROTON_USE_WINED3D=1 %command%
had unplayable performance but working cutscenes

To fix cutscenes, disable DXVK.
Cutscenes are completely broken; it seems they get scaled and colored in pink
40hz and 40fps around 4h-5h
Some of the sprites cut at certain locations since latest beta and steam os 3.2
Cutscenes won´t play
Despite not showing cutscenes it ran okay, then I tried the native version and maybe hardware has evolved since the game's launch and it only was choppy on the first load screen, rest of the game was perfect. Played a few battles and had no crash.
The Windows version with Proton runs better overall than native Linux version, but might as well run it on Windows then.
Game did not load without Wind D3D launch flag
Game is a bit choppy upon initialization but smooths out over time
Cut scenes did not appear to load (other than intro video). To compare this, in the Windows version there's an image of Ajna looking down from the prison to show how high up they are. No such image loads when using Proton on the Windows version, and instead only the dialogue loads overlaying the normal gameplay sprites and background.
The native windows version is borked on my machine. In an early battle the game crashes. The exact same battle, no matter what my settings are. And worst: my machine becomes unresponsive and I have to do a hard restart.
Given the whole fiasco with Lab Zero it is unlikely this game will ever be updated further to fix these issues.

Playing the game without cutscenes is no fun. And with the native version unplayable this seems like a game I won't be able to play
Native the game crashes at the start of the first REAL battle. I moved to steamplay 5.13 and then I miss out on all the cut scenes. As others reported. I attempted to launch with d9vk with no luck, still runs but no cutscenes.
The native linux version is pretty choppy
The native linux version of Indivisible is really choppy, even for a good pc like mine, so I tried installing the Windows version to play it using proton and it runs a lot smoother. However, the animated intro and all of the cut scenes are automatically skipped, even after setting PROTON_NO_ESYNC=1 as a launch option. I also tried using mf-install, but the cut scenes are replaced with a pink screen.

The Windows version through Proton performs much better than the native Linux version. However, the animated intro and other cut scenes do not play and are skipped. Using mf-install can get the cut scene audio to work, but the video will only display pink and may cause the game to crash after completing playback.


Displays loading screen, then hangs until killed via task manager.
