


Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 954] Rendering thread exception: Assertion failed: ComputeContext [File:D:\build++UE5\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h] [Line: 761] There is no active compute context on this command list. There may be a missing call to SwitchPipeline().
0x00000001476f3336 DiggingGame.exe!UnknownFunction [] 0x0000000140b0e53b DiggingGame.exe!UnknownFunction [] 0x00000001476f2d7d DiggingGame.exe!UnknownFunction [] 0x00000001476f7cd7 DiggingGame.exe!UnknownFunction [] 0x000000014591d38c DiggingGame.exe!UnknownFunction [] 0x00000001464445a5 DiggingGame.exe!UnknownFunction [] 0x00000001464122d7 DiggingGame.exe!UnknownFunction [] 0x00000001464340e3 DiggingGame.exe!UnknownFunction [] 0x0000000143f47267 DiggingGame.exe!UnknownFunction [] 0x0000000143f4777e DiggingGame.exe!UnknownFunction [] 0x0000000147821b2a DiggingGame.exe!UnknownFunction [] 0x0000000147827059 DiggingGame.ex
I think the game is working great but the crash that keeps happening is conserning. I feel like I need to save every time I sell or upgrade.

50fps/50hz
This seems to be a game issue, occasional flickering when mining or white outlines when turning the camera too quickly (probably to do with culling). Or freezing when you drop too quickly through the mine.
No problems, but the game doesn't support cloud saves.
Game drops to 40s from time to time, specifically if you look at the achievement section in the garage.
Game runs pretty poorly for what it is, but thats Unreal for you. Has no display settings so its just set to 800p (proper 16:10) out of the box. Uses 13-20w of power, 2-4hrs of battery roughly (at 50fps).

Some very infrequent stuttering early on, which fixed itself within a few minutes of playing. Probably just a shader cache issue.

Runs flawlessly
Digging a hole can be fun.

The game ran completely without adjustments
Texture lines appearing quickly when digging
Visual lag does not get in the way and does not significantly interfere with gameplay.
DXVK_CONFIG="dxgi.hideIntelGpu = True" %command%

Developer commented about Deck support: https://steamcommunity.com/app/3244220/discussions/0/594014364006128847/

Experimental and Proton 9.0.4 fail starting the game, after setting launch options I get some sound but empty window crashes within seconds.
DXVK_CONFIG="dxgi.hideIntelGpu = True" %command%
Does not work with onboard graphics card
works out of the box

DXVK_CONFIG="dxgi.hideIntelGpu = True" %command% -windowed
Without the hideIntelGpu flag, the game did not boot. There was an error:
Assertion failed: IsValidIndex(Index) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\UnrealString.h] [Line: 218]
String index out of bounds: Index 0 from a string with a length of 0
Since most people have an actual graphics card, this is probably not a common issue.
In-game settings are very limited. There is no way to change from full screen to windowed in game, nor to change the display used if there is more than one available. I added -windowed
to the launch command to let me move it to a different display.

Similar to Powerwash simulator, just digging...
Sometimes textures were black or they "flickered" for a micro second.
Great OOTB!

Just some tiny flickering of some objects.

Runs Flawlessly, like native.
Runs great, Digging was great would dig again.

Beat the game twice, currently chasing achievements. No issues or crashes. Achievements have unlocked fine for me so far.
Achievements don't work. I should have at least one or two so far based on their descriptions, but none of them triggered.

It just runs out of the box. No issues other than frametimes/smoothness at a capped framerate.

So far so good

So far so good