

Native Support
Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.

Works directly out of the box with no tweaking.
It is We Happy Few, you're bound to encouter bugs and glitches on your way, but that isn't specific to Linux. Runs great under Proton as well.

No dropped frames or stutter on GE Proton. Native Linux version is unplayable.

It is worth noting that you will have issues if you have the battery option "Half Rate Shading". It will cause NPC faces to flash and flicker.

If graphical issues are not a problem it is very playable and runs well enough with a slight performance dent.
W3D caused the screen to flash white; DXVK ran significantly better but with black boxes where what I assume invisible walls should be. Native Version is very playable but suffers from significant lighting issues.
Save games do not transfer between native Linux and Proton.
W3D ran at around 15fps.
Performance degrading slowly over time (only noticable around the ~8 hour mark of a session). "sync; echo 3 > /proc/sys/vm/drop_caches" and restart fixed this.
AMD GPUs should stick to the Native build.

The game would probably work just fine if you use a typical window manager or you game on your primary monitor.
Fullscreen mode always puts the game to the primary screen, windowed and fullscreen windowed both make the cursor disappear and unable to be navigated with mouse when I set it as fullscreen on my WM.
windowed and fullscreen windowed both make the cursor disappear and unable to be navigated with mouse when I set it as fullscreen on my WM.
The native version was unplayable (black screen) but switching to the Windows version and the latest Proton made worked perfectly.
Gets rid of the black boxes appearing with AMD hardware and DXVK.
DXVK is significantly faster than WINED3D. Getting 150 fps with DXVK and 30 and less with WINED3D for comparison.
DXVK: Great performance but black boxes appear in many key-points of the game.
WINED3D: The performance hit is huge and the game is unplayable. Reducing quality doesn't help.
Native: If you set Post-Process to a level higher than Low, the game renders a black screen instead (which is luckily noticeable since the Main Menu). Lowering only Post-Process to Low "fixes" the issue. The loading times are slightly slower and the performance takes a relatively minor hit.
All things considered, with AMD GPUs I suggest you to stick with the Native version, and to set Post-Process to Low if you encounter the above bug.

Works out of box.
Game have native Linux mode. However in Proton mode it have much better performance. Like 50 FPS in 720p at low/medium settings in native mode vs 70+ FPS in 1440p at high settings when launched under Proton.

Even if the store page doesn't show it, it has a Linux native version that will run by default. That one runs quite slowly, just ensure you force proton and it will work great (70+ FPS on max settings 1440p)
Playing on Ultra on Proton is almost up-to-speed with playing on Windows on the same hardware. I notice slight FPS drops frequently that I did not notice while playing on Windows. Playing natively had low FPS, constant stuttering, and longer load times
Works great
This game does have a linux runtime. Forcing it to use Proton yields much better performance (2x FPS in my case).
menues work evrything black and unplayable.
Clearly the game is not well optimized and has frame drops in both Windows and Linux, but you can still enjoy it.


game starts good then when i go outside the framerate goes from 75 down to 20 and just chugs


Crashes on startup on Proton 4.2. But when run through Lutris with DXVK enabled, it runs perfectly with some minor frame drops when first loading into the game world.

No problems on a new permadeath playthrough.

After you setting launch options with PROTON_USE_WINED3D11=1 %command%, runs fine, though in my computer it is a bit slugish. I've tried it on Ubuntu and it ran much better.

No noticeable issue

Running the game with launch option: DXVK_CONFIG_FILE=/home/$USER/.dxvk.conf %command% in the dxvk.conf file it should have: dxgi.customDeviceId = E366 dxgi.customVendorId = 1002
this disables nvapi/nvapi64 calls and thus restores perfomance. with a 1070 I average 40fps


It doesnt matter if you run it in high or low resolution. Framerate goes from 60-10 and then up again. If you "stare" into smoke it gives you bad framerate.



Works as intended after changing the wine prefix's default to Windows 10. env WINEPREFIX="[Directory to your Steam install]/steamapps/compatdata/63700/pfx" winecfg



For better performance, used 'env WINEPREFIX="/home/$USER/.steam/steamapps/compatdata/320240/pfx" /tmp/proton_run winecfg' to configure the Wine prefix to use Windows 10 instead of Windows 7.



No noticeable issue
