

The title update completly fucked it, always instantly crashing.

Doesn't run after today's Title Update 1
Also tried Proton Experimental and Hotfix. With Hotfix it launches to a black screen and then my desktop environment crashes.

Broken after Title Update 1
Game will either crash or get to the title screen after waiting for the game to respond for 5-10 minutes, however the the screen will be white. The problem seems to be the DStrorage update and downgrading it seems to work for some but not for me.

Replaced two DLL's
Sometimes the game would freeze for about five seconds, probably when loading in new textures, this is despite my GPU being the recommended one per the store page :/
The freezes above would sometimes nuke my whole cinnamon desktop with a crash.
Per this video, https://www.youtube.com/watch?v=Rx622NWG298, you'll want to replace the "dstorage" DLL's back to version 1.2.2, they may have gotten upgraded for the Title Update and they've been the cause of not launching.
This tracks with what I saw in htop where two subprocesses of the executable would be in state D, indicating they were blocking on disk I/O. Since I assume dstroage is for disk I/O, and the replacement worked, this tracks to me.
The DLLs can be got here from Microsoft's NuGet repository: https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/1.2.2
Make sure its 1.2.2

First Title Update makes the game freeze on launch
The borderless window appears but the temporary title bar doesn't disappear, then my whole system hangs. Sometimes I can get a subwindow to stop the game, where it reports the game is not responding.

Ver. 1.010.00.00 of the game crashes on start and freezes desktop environment (KDE)
LD_PRELOAD="" %COMMAND%
After todays 04.04.2025, game wont start anymore. Replace the dstorage and dstoragecore.dll that you can download from this link https://www.nuget.org/packages/Microsoft.Direct3D.DirectStorage/1.2.2 to get it to start again. Delete shader cache aswell. Its using the old dll's from the previous wilds version to get it running again

Title update runs better after adding dstorage.dll and dstoragecore.dll to game directory from older version. 90-100 fps in-game.
Changed game files to old dstorage.dll and dstoragecore.dll files Files found here: https://www.nexusmods.com/monsterhunterwilds/mods/1539?tab=description
Game is borked, completely freezes desktop, unless you change the dll files in the game directory. Files were found here: https://steamcommunity.com/app/2246340/discussions/0/596271270005314941/ https://www.nexusmods.com/monsterhunterwilds/mods/1539?tab=description

Game goes black and white with only silouettes or reflections for the characters, terrain, and objects.
Significant system freezing on game startup, upwards of 5 minutes.

Shader issue since latest patch
Window took 3-4 mins to initialize and start

MANGOHUD=1 VKD3D_CONFIG=no_upload_hv,force_host_cached VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 %command% -noDirectStorage
Very bad stuttering without no_upload_hv (disables Resizable BAR) and -noDirectStorage, other options improve smaller stuttering issues.

After the first title update on April 3rd the game no longer launches.
Seems to get into memory per htop but then my whole desktop hangs. Could be old shaders or they borked something bad.

Game has broken on Title Update 1
Unable to launch, immediate crash, hang, then restart. Tried Experimental, hotfix, etc. All launch options. Verifying, reinstalling game, and reinstalling steam.

Doesn't work after title update one
Post title update one game fails to load eventually crashes gpu and locks up system forcing a restart. Deleting config file, then validating has no effect no go on reinstall either.

Despite FPS drops in base camps and during weather events the game very playable and runs well OOTB.
FPS dips in base camps and during sand tide weather event, returns to normal after leaving camp.

mangohud obs-gamecapture gamemoderun %command%
Slight performance degredation in windowed borderless if I leave and return by clicking, I need to alt tab back in to get back to stable performance. I don't think this is game related though.

Performance drops sind definitv schuld des Spieles.

PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 WINEDLLOVERRIDES="dinput8.dll=n,b;dstorage.dll=n,b;dstoragecore.dll=n,b" gamemoderun mangohud %command%
Upgrading my GPU driver to the latest version fixed the issues I had.
The game runs quite smoothly on my hardware on custom (low-ish) settings.
Additionally, I use the following mods but haven't tried to measure the perfs impact:

mangohud PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 WINEDLLOVERRIDES="dinput8.dll=n,b;dstorage.dll=n,b;dstoragecore.dll=n,b" gamemoderun %command%
Works comparatively well with Windows. The game is not well optimised, but with enough tinkering you can at least reduce the overhead the game generates

Runs out of the box but very poorly optimized.
Higher resolution textures take a long time to load in.
Framerate drops significantly during weather phases with increased foliage. Average 80-90 FPS in normal weather, 40-50 during special weather.
Game froze requiring PC restart; occurred three times over 40 hours of gameplay.
Similar performance as reported on Windows, for better or for worse.

Runs great with no tinkering, just enable steam input and compatbility, download and play pretty much.
X-input devices, simply dont work well under linux
Game simply doesnt run well, not linux fault...

gamemoderun RADV_PERFTEST=gpl %command%
Sometimes texture stretching appears for a moment or stays to a model until you restart the game

Crashes with amdvlk consistently on starting, triggers a GPU reset Uninstalling it worked for me
PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 %command%

Things feel pretty inconsistent, graphics drivers make a pretty notable difference, running 570 really helped with stability.
PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 %command%
Artifacts in Plains and thats it.
Generally inconsistent with FPS, with framegen it can hover around 80 but some days I launch and we are hitching a lot at 60. Reboot tends to fix
Spent a lot of time tourbleshooting this and getting it to run well for me. FPS seems pretty low for the overall complexity of the game but everybody knows that. Minor artifacts in the plains but nowhere else frankly. Stability issues when I was running on Nvidia 550 drivers, upgrading to 570 brought a significant boost to performance and stability. Beyond that the game has been generally enjoyable, it takes a second to really warm up and feel stable but It works well enough for me. Main qualm is that any update that happens requires me to update the shader cache and I've spent a few hours at that screen just waiting. At least it launches and runs though =)

Occasional texture stretching and model spiking
Stuttering when DLSS Frame Gen is enabled
Occasional disconnects from sessions

Worked well after I realized mangohud was causing it to crash
Frame Gen caused crashing near the end of chapter 3 was fine before that

- Change kernel.
- Change GPU driver (Mesa)
I had trouble replacing my graphics card RX 7600 XT with RX 9070.
- Kernel 6.11 (Ubuntu default) with Mesa downloaded from AMD website (24.30.4) : Any game I have in Steam cannot boot.
- Kernel 6.11 with Mesa from kisak ppa (25.0.2) : The game becomes bootable but screen occasionally terns mono-green then I cannot play even sounds still output.
- Kernel 6.14 with Mesa from kisak ppa (25.0.2) : The game finally becomes stable.
I use Steam launcher installed with apt due to DRM issue has happened with the snap version.

mangohud %command%
Utilizing LACT program and Optimizer mod helped with Stablizing the Frametime, FPS, Core/Vram Clock and helped with using Frame Gen finally. With LACT i set it to Power Saving in the Performance mode for my GPU. I set my Maximum Core Clock to 2600, Max Vram Clock to 2200, Minimum Core Clock to 1800 and my Minimum Vram Clock to 1700. I did raise my Voltage about 15, but other then those being changed. I figured the game was trying to push the gpu on its clock rates without consulting the gpu itself. I went from crashing every 10-20 minutes to not having a single crash after 4-6 hours of playtime each session. Mileage will vary person to person, but what i did has helped stopped me from crashing often to having no crashes.

gamescope -h 1440 -r 144 -f -e -- gamemoderun %command%
Every once in a while, the game stutters for a second. Thankfully, this seems infrequent, maybe once every 2 hours or so.
With these settings, it plays the same on both Windows and Linux, minus the occasional (every other hour) stutters

The performance issues are gone! Everything's running wonderfully! For those using Nvidia on linux, I recommend checking this out.
PYROVEIL=1 PYROVEIL_CONFIG=/home/shirowildwolf/.local/config/monster-hunter-wilds-benchmark-nv/pyroveil.json gamemoderun %command%
https://steamcommunity.com/app/2246340/discussions/0/596268134575452196/ I followed that article, used proton 9.0-4 and Proveil shaders. It's the best the game has ever run with all my testing! I hope this helps! 💜

At the level of playablity it is at after tinkering, it is a much more enjoyable experience. I think that it needs significant optimization.
MESA_DISK_CACHE_SINGLE_FILE=0 __GL_SHADER_DISK_CASHE_SKIP_CLEANUP=1 MANGOHUD_CONFIG=gpu_mem_clock,ram,cpu_temp,gpu_temp,position=top-right,background_alpha=0.5 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 VKD3D_CONFIG=disable_uav_compression WINEDLLOVERRIDES="dstorage.dll, dstoragecore.dll=n,b" mangohud gamemoderun gamescope -w 2560 -h 1440 -W 2560 -H 1440 -f --adaptive-sync --force-grab-cursor --steam -- %command%
As others have done, I used Nexus Mods to install Reframework and update the Direct Storage version.
Before any modifications, there would be a large black box in the opening sequence. It seemed that after updating Direct Storage, this was fixed.
In order to escape from the window, I have to activate Steam Overlay. I'm on Hyprland, which may have caused this issue.
Before VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 there would be significant frame timing issues. It did not entirely get rid of them, so I had to cap the framerate to 30-45 FPS and use Frame gen.

RADV_PERFTEST=gpl gamemoderun %command% /WineDetectionEnabled:False
Breakdown of Launch Options (it will play with just Proton Experimental and no launch options but these improve visuals and performance):
RADV_PERFTEST=gpl - is modern replacement for DXVK_ASYNC=1 on modern Mesa (for radeon gpus) removes a lot of the model load stutter that is present in gameplay
gamemoderun - enabling gamemoderun, better perf settings and pauses system sleep
%command% - executes game
/WineDetectionEnabled:False - this disables WINE detection which allows for using Ray Tracing (disabled by default for https://github.com/HansKristian-Work/vkd3d-proton/issues/2331). Side effect of this is the game says it's no longer on an SSD (incorrect) but runs just fine with the RADV_PERFTEST setting to fix the additional stutter it induces
Game settings are mostly all high/ultra with motion blur off and Ray Tracing on Medium

It was a hassle to get it to even start with Intel Arc, but seems to be generally playable now, at the lowest settings.
MANGOHUD_CONFIG=gpu_mem_clock,ram,cpu_temp,gpu_temp,position=top-right,background_alpha=0.5 mangohud gamemoderun %command%
https://www.nexusmods.com/monsterhunterwilds/mods/91?tab=files
Lowering the settings is necessary to start the game, and installing the optimized config is necessary to lower the settings :D
Getting under 30 FPS at medium settings (no frame gen). Unsure whether this is due to the generally poor optimization of the game or Intel Arc drivers - Probably a mixture of both.
Switching to Proton Experimental bleeding edge is required - Without it the game gets stuck at a black screen after the Capcom logo.
Trying to actually start the game will result in it freezing, if not right after pressing then at the first cutscreens. Trying to lower the graphical settings to anything below "High" -preset would also make it freeze. Installing the custom config.ini fixed that, but setting the resolution to 720p was still necessary to get past the opening cutscenes without freezing.
After getting past the opening cutscenes and the tutorial monster, I've been able to increase the settings - but only in the start menu, as doing so in game still causes it to freeze.

/WineDetectionEnabled:False %command%
Working better than on Windows for the most part. Adding /WineDetectionEnabled:False to the launch options enables ray tracing. Works for any Capcom game. I feel like running with AMDVLK has slightly better performance than the regular drivers.

WINEDLLOVERRIDES="d3dcompiler_47=n;dxgi=n,b" VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 gamemoderun %command%
The game stutters frequently
Frequent crashes. Disabling frame gen solved the issue.
I suggest install ReShade and use "Wilds Rehydrated" to give the colors a more vibrant look (this is why I have the first argument in the command line, look for https://github.com/kevinlekiller/reshade-steam-proton). I used the config.ini from NexusMod "optimization for MonsterHunterWilds GPU AND CPU Performance FPS Optimizer". I HAD to disable frame gen, otherwise the game would frequently crash.

PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 WINEDLLOVERRIDES="dinput8,dstorage,dstoragecore=n,b" %command%
VRAM leak
proton experimental beta - bleeding edge
setting: FSR3 + frame gen

mangohud gamemoderun %command%
screen flickering when disabling frame generation
although playable now but I recommend to play the windows version before capcom fix the performance issue

MANGOHUD_CONFIG=gpu_mem_clock,ram,cpu_temp,gpu_temp,position=top-right,background_alpha=0.5 mangohud gamemoderun %command%
When not using gamemoderun, in the first camp i got about 15 fps. while with i got about 45-60

PROTON_HIDE_NVIDIA_GPU=1 PROTON_ENABLE_NVAPI=1 VKD3D_DISABLE_EXTENSIONS=VK_NV_low_latency2 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 WINEDLLOVERRIDES="dinput8.dll=n,b;dstorage.dll=n,b;dstoragecore.dll=n,b" gamemoderun %command%
---> Update(!) Nvidia Driver to 570+ <---- I ran the game 100+ hours on an older driver. Updating to 570 is a game changer.
Settings: FSR3 + Frame Gen FPS capped to 45 --> Restults in ~90 Fps with FG Depending on your hardware you can max out the rest of the settings. If you drop below 90 consistent fps your PC cannot handle 45 FPS w/o FG so lower your setting
I installed following mods to enhance performance:
- RE Framework - https://www.nexusmods.com/monsterhunterwilds/mods/93
- DirectStorage 1.2.2 Upgrade to 1.2.3 - IO Stutter Fix - https://www.nexusmods.com/monsterhunterwilds/mods/127
- Persistent Buff Glow Removal - https://www.nexusmods.com/monsterhunterwilds/mods/141
I manually took from setting from the following mod(it's basically a config.ini) and transfered it into my own config.ini. Make it write protected afterwards. This is ~10 fps boost https://www.nexusmods.com/monsterhunterwilds/mods/91
First Area has some minor artifact explosions in certain areas
Sometimes the game looses focus and lags. Switching from Fullscreen to Windowed mode and back fixes this.
Same as on Windows
Frequent crashes before i updated my GPU Driver. None after updating to 570 and 50+ Hours gameplay
Once the Anti-Piracy Software is disabled this will run way better. The Game tells you often by itself and you shouldn't ignore it as me: Update your drivers