Completed without issues
PROTON_USE_WINED3D=1 %command%
Cut scenes are black
Playable only on low resolution, still slow
Though my pretty old system technically meets the minimum requirement, the game requires DirectX 11 which apparently isn't support with Vulcan there. With Wine D3D it's unsurprisingly slow.
Until i turned on the v-sync with unlimited frame rate whole game screen (it didnt happen during the first cut-scene) the whole screen was blinking. Also on other proton versions (not GE) cutscenes were not smooth with lots of lags
Without proton GE cutscenes were a bit laggy, succesfully destroying immersion, but after trying Sulaam's reccomendation of Proton GE everything is perfect
Works perfectly, no issues at all
Very slight stuttering in cutscene videos
Running with the Proton versions provided by Steam Play, the cutscenes don't play at all and you will miss some important gameplay context. This is most likely a video encoding issue, as the game will report to it's logs a couple of "WindowsVideoMedia" errors each time you enter a cutscene.
Installing Proton-GE will help with this issue, the instructions can be found here: https://github.com/GloriousEggroll/proton-ge-custom?tab=readme-ov-file#installation
игра отлично работает без каких-либо доп.настроек
использовал
Proton 8.05
Feels like a native linux game
Tried this on my Steam Deck OLED and on my Arch desktop setup. Everything works great. No issues at all
Works fine, except for the cutscenes
Cutscenes are pitch black (besides the characters), with an occasional placeholder texture
Works great on Deck
Tried it my SD OLED. I got stable 60FPS on about 7W TDP. Works like a native Linux game, did not notice that this is a Windows game at all.
Works like a native game. Didn't notice that this was a Windows game at all.
I tried with the recommended Proton 8 and GE Proton on Nobara-39. I also tried it on my Steam Deck OLED, 7W-TDP@60FPS for the small amount of time I tried it on the SD.