


Changed the Beta to the ue5_beta.
Game runs fairly hot at times. I've adjusted graphics settings to try and improve battery life, but I mostly play while plugged in.
Some stuttering at times. The game is still in early access so these issues may be improved given time.
The games quest system would bug at times requiring me to restart from cetain points. The game is still in early access.
The game runs fairly well on Steam Deck but there are some fundamental bugs that cause issues with the game. Overall I would say that it's playable in the current state.

Game runs great out of the box. Doesn't have controller support so you;ll have to fiddle with controls to find what works for you
Game does not support cloud saves
game is in pre alpha, expect bugs
Ghrapics set to Medium | 60 fps limit with 30 fps limit in game settings | TPD set to 10
Worked perfectly
Worked perfectly. Don't try and get the Patreon version running, because the last time I tried (a few months ago) it wouldn't work no matter what I tried. A while ago when I was running on an old NVIDIA card there was a significant performance decrease between windows 10 and linux, not sure if that still happens.

Game is very laggy even at lower settings. May be general slowness.
Works out of the box no problems. Just keep it in your pants ;)

To slow to really be usable
Windowed dis not respect size when trying to set to lower values
maybe just linked to general slowness
Very hard to control the mouse due to slowness even in Settings. Put everything to low but still the same
Works perfectly out of the box.
Works almost flawlessly on proton with only the mouse hooking issue which is fairly easily resolved
Fails to hook the mouse, on multiple displays after interacting wtih chests and such your mouse will be unhooked from the game until you enter the inventory or leave the window and re- enter
Refer to my comments on full screen issues
Just a few hitches during proper gameplay but cinematics are flawless