


Ran just fine with default settings, no configuration was needed.
I only had to lower the graphics to the lowest (+ enabling "Low-End Laptop Mode" in settings) due to my setup, rather than due to the game or Proton itself. I'm able to run it above 30 FPS, usually around 45, just fine. I only have 4 GBs of VRAM, which is already below what this game has a minimum requirement, yet it has caused no unexpected issues.

PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_CONFIG="/home/drasek/.steam/steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/dxvk.conf" %command%
As of the patch released 7/3/25 The issue where the game would freeze for 30 seconds after loading into any new zone has gone. The game ran fine outside of the freeze issue before this patch, but the performance has gone way up since this patch.
Currently the game runs like butter without issue.

Works right out the box.
Really rare stutters

Valve experimental proton seems to cause intermittent 30 second freezes which is why I use GE-Proton.
Game can freeze at times, but its not a given it will happen.
NVIDIA and GE-Proton10.4 or higher WORKS GREAT with this game. Had one (1) Intermittent freeze during 8 hours of continues gameplay forcing me to crash the game client.

PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
some stuttering
game is mostly playable without any tinkering its just the increase in stuttering and less performance, once i tinkered tho its pretty much back up to as it was on windows (recent convert)

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 DXVK_CONFIG="/home/[USER]/.steam/steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/dxvk.conf" mangohud gamemoderun %command%
dxvk.conf contains: dxgi.hideNvidiaGpu = False
I was previously getting P34 after playing for 10-30 seconds after trying many tinkering steps. The behavior led me to believe it was due to BattlEye AC, but I wasn't sure. I haven't tried it with fewer run commands, I haven't verified all of the individual commands are contributing to the running of the game, but I can confirm it runs with all of them there. Dune 1.1.10 patch notes include: Fixed issue that would cause a server to become unresponsive to logins. BattlEye has been updated in order to fix some rare crashes.

Can sometimes break up
I use Proton Hot Fix, no issues.

Unless you are using an AMD graphics card I would hard pass on trying this game -- unless you are a masocist.
If you are on Nvidia you will have a bad time
Used a custom dxvk.conf under /DuneAwakening/DuneSandbox/Binaries/Wine64/dxvk.conf
Difficulty keeping the mosue captured.
Freezes all the time crashing out the game. Best case scenario is about an hour of gameplay before it crashes. Some people have had success with turning off hyperthreading, but this has not been successful for me. For the record it's sudo sysctl kernel.split_lock_mitigate=0.
Freezes, crashes and stuttering.
This game is painful...

Esse jogo ĂŠ muito bom e no linux rodou super bem, atualmente estĂĄ com suporte ao DLSS e ficou muito bom mesmo.
Antes de incluĂrem o DLSS erĂĄ ruim o desepenho, depois melhorou muito...

gamemoderun %command%
The game will freeze for about 30 seconds after joining a server once the tutorial is completed. The server will then drop the connection and you will be send back to menu.
You can workaround this issue by disabling the kernels split lock mitigation for the current session (sudo sysctl kernel.split_lock_mitigate=0
) or by running the game with gamemode (gamemoderun %command%
).

gamemoderun DXVK_CONFIG="/home/*USERNAME*/.local/share/Steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/dxvk.conf" mangohud MANGOHUD_CONFIG="fps_limit=165,fps_limit_method=early" LD_PRELOAD="" PROTON_ENABLE_NVAPI=1 %command%
Only 60+ (~100) FPS with FSR Framegen, FPS Drops in sandstorms
Game recognized an AMD GPU on nVidia system. Created "dxvk.conf" in /home/USERNAME/.local/share/Steam/steamapps/common/DuneAwakening/DuneSandbox/Binaries/Win64/ folder with "dxgi.hideNvidiaGpu = False" (without "") inside. It fixed the problem and my GPU is recognized correctly. 1440p max details without Lumen, DLSS turned on, DLSS mode quality, FSR Framegen turned on, game is running between 70-110 FPS, with relatively okayish frametimes and heavy framedrops to <30 FPS for 1-2 secs when sandstorms end.

PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
I haven't had a single problem running Dune Awakening at 4k (windowed fullscreen) using Ultra settings. Buttery smooth!
Had audio crackling when entering the fourth trial of aql. After finishing it and restarting the game i haven't had it since

As i told before need to disable splitlock sudo sysctl kernel.split_lock_mitigate=0 And guys, who has intel processors (i have i7 12700k) YOU NEED TO DISABLE HYPER-THREADING in your bios and FREEZES WILL GO AWAY

mangohud %command%
Performance on occasions takes a dive. Noticeable when entering a big home base. Otherwise: very smooth, always over 60fps
I use mangohud for every game on Linux, but would not classify this as "tinkering". The game would also run smoothly, out of the box.

Dune: Awakening often stutters in Windows, but it's been butter-smooth in Fedora 42 so far. The game warned me about drivers and hardware compatibility, but I did not detect any issues.
However, it did not automatically detect the character that I had created when playing this game on Windows. I was able to locate this character by selecting the region and server I had played on. Then I could play that character by clicking on the "Join" button in the bottom right corner.

Fantastic game, runs fantastically when testing out some launch options. Only played around with launch options and use experimental
gamemoderun PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=force_cbuffer_cbv __GL_THREADED_OPTIMIZATION=1 %command% -dx12 -USEALLAVAILABLECORES
Just a clean install and playing was terrible. Had to use different launch options and see what worked for me. I landed on what I'm using right now and it runs better than the windows version did.

Based on the consensus, I ran the game perfectly on my machine for three hours with Proton Experimental. Zero tinkering with sysctl kernel.split or launch options. Just forced Proton compatibility and that was that.

Dunno if it's the game being an Unreal Engine 5 game. But judging by the visuals (which are nice no doubt) it shouldn't run on 80fps in the open desert on an RTX 3080 on 2.5K and drop don below 40 in interiors. The worst part was the first "spice dream" there it crashed down to 20-30ish fps.... I suspect it to be the game though. All with DLSS enbaled and such ... THIS shouldn't be the case. But I guess that's Unreal Engine 5 for you.
Crashed 2 times in 4h of game play. So one crash every 2h. Wish kinda sucks in an MMO where you keep 5min on the field after logout. So you just die if in an inappropriate spot or mid fight.
Does not launch with Proton 9 due to asseration faults in VKD3D. But works with Proton Experimental.
LD_PRELOAD="" %command%
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
Freeze on connection lessened to about ten seconds with sysctl kernel.split_lock_mitigate=0
Game constantly crashed on other proton versions and without command line arguments.

Game freezes after a minute or two for about a minute. It is then very likely to disconnect (about 3/4 of the time), although if it does not it will play fine after the freeze.
However, the fix listed here fixed it - sudo sysctl kernel.split_lock_mitigate=0. Keep in mind, that only changes the setting for that session. To make the change persistent, add the following line to /etc/sysctl.d/99-splitlock.conf: kernel.split_lock_mitigate=0.
In my case, it stops it from both freezing and disconnecting. Some here have reported that it only keeps them from disconnecting, so ymmv.

Be sure to disable split lock to save you lots of frustration with server connection issues and the Error P34
Only Twice during the story path there wre some Auido anomolies during 5th trial with teh voice over but gameplay was not affected,
game would freeze ~30 sec after joning a new instance and frequently disconnect from the game server with error "P34" this is a connection time out according to the Devs. It took a while to find a solution, you need to disable split lock mitagate run the command:
sudo sysctl kernel.split_lock_mitigate=0
you can read more about this and how it affects games here:
https://www.reddit.com/r/linux_gaming/comments/zkuchg/linux_adding_new_control_since_its_splitlock/
Since disableing the split lock i have not had any server connection errors
Disable Split-lock and its 10/10 playable
It runs very well on my system. I'm not doing anything special. I use `gamemoderun`, but I'd consider that a pretty standard practice.
gamemoderun %command%

Constant crashes using GE or Proton Hotfix. Tried many launch options, never got it working

I've tried Proton Hotfix, Experimental, and GE. I've tried different drivers. I've tried different in-game settings. I've tried different Distros (Bazzite, CachyOS). All behaving the same.
Games freezes after 10s - 30s of gameplay. I can get past the intro, tutorial zone, and first cutscene, then game is unplayable with freezes. Requires Alt+F4 to unexpectedly terminate the application. Freeze happens even with no input. Though, I haven't yet experienced a freeze at the main menu, or in-game menu.

If you have an Intel CPU and have a freeze and disconnect, try disabling split lock mitigation.
Intel CPUs seem to experience a freeze after loading into the game that will disconnect you from the server. I was able to fix this by disabling split lock mitigation with the command sudo sysctl kernel.split_lock_mitigate=0
. This doesn't fix the freeze, however the player will not be disconnected and the game will be playable after.
Disabling split lock mitigation was the only way I found to be able to play this game.

PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command%
some mild freezes
had to sudo sysctl kernel.split_lock_mitigate=0 otherwise the game would permanently freeze 1 min into gameplay
Launching with PROTON_ENABLE_WAYLAND=1 crashes.

Screen freezes for about 30 seconds
Screen freezes for about 30 seconds
When first entering the game or shortly after changing zones the game freezes for about 30 seconds. kernel.split_lock_mitigate = 0 only helps to a certain degree. This problem only happens on Intel CPUs. According to ProtonDB especially on 12th/13th/14th gen CPUs. This seems to be an Hyper-Threading issue. When disabling Intel Hyper-Threading in my BIOS settings, the problem seems to be fixed. The freezes also happen in Windows but not as much.
Ran great no problems on my distro

PROTON_HIDE_NVIDIA_GPU=0 gamemoderun mangohud %command% -dx12
Occasionally textures take some time to pop in.
Occasional high variance frame rate, with 100ms highs between frames.
VKD3D_CONFIG=nodxr PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 PROTON_ENABLE_WAYLAND=1 mangohud gamemoderun %command%
Game freezes, sometimes for up to 2 minutes, after that you either get logged out and back to the main menu or a straig crash back to desktop

Game freezes after a few seconds of play
Not playable

Works out of the box without any issues. Performance is good.
When switching from windowed to full-screen mode (with 4K resolution set), the game broke. Nothing was visible on the screen anymore, and it didn't revert automatically. I had to delete the game's config files.
gamemoderun mangohud RADV_PERFTEST=gpl VK_ICD_FILENAMES=/run/opengl-driver/share/vulkan/icd.d/radeon_icd.x86_64.json PROTON_ENABLE_WAYLAND=1 %command% -useallavailablecores -dx12
Could not move fullscreen to secondary monitor

Freezes for 30 sec and disconnect
With no tinkering - will freeze for 30sec and after disconnect. To prevent long freeze and disconnect need to Disabling Split Lock Mitigate (in CachyOs). Freeze will not longer then 15 sec and after you can play flawlessly without freezes (until you go to another location).
Disable split lock mitigate: sudo sysctl kernel.split_lock_mitigate=0
To make the change persistent, add the following line to /etc/sysctl.d/99-splitlock.conf: kernel.split_lock_mitigate=0
https://wiki.cachyos.org/configuration/general_system_tweaks/#disabling-split-lock-mitigate

-USEALLAVAILABLECORES
Great game working right out of the box. Noticed some CPU heavy graphic options, so I made sure it uses all the available cores in my PC. 80-100 frames on Ultra consistantly, with cutscenes reaching 200 frames

PROTON_HIDE_NVIDIA_GPU=0 game-performance dlss-swapper %command% -dx12
Fullscreen could break with alt tabbing
initial freezing for 40 seconds upon loading in, every game, every time I enter a new map. Most likely from shader compilation
On Nvidia it can misdetect your card and recommend AMD drivers, it will also disable DLSS but you can fix that with: PROTON_HIDE_NVIDIA_GPU=0. Only DX12 is supported and sometimes it doesn't launch with such so fix that by putting -dx12 at end of your launch options.
Different runners don't make a huge difference but game-performance and dlss-swapper are for cachy-proton only, game-performance puts your cpu in high power mode.