


The native version shows errors at the start screen and pressing any button adds more errors.

Installed Proton 9.0-2
Out of the box the volume is high and effects like ricochets, glass breaking and gunshots sounds disproportionately louder to the rest of the audio and may start clipping. Lowering SFX volume is STRONGLY advised.
Linux version may not stretch to the ends of your screen, downloading the Windows version and running it with Proton yields better results.
Any progress you may have made in the shooting range and in the campaign in Windows can be lost.

At first started in windowed mode at tiny resolution, switched to windowed fullscreen, but the game would not start/load after that. Changed the value in .config/unity3d/Wolfire Games/Receiver2/prefs
of the setting Screenmanager Fullscreen mode
to 3, after which the game could start and it started in fullscreen successfully.
Failed to launch after chenging to "Fullscreen (Window)", tinkered with the config file to fix
The native build has come a long way. A couple of years ago I tried to run the native build on RX560 2GB and there was a lot of slowness and graphical bugs/artifcats. Now it just runs, with no issues, at max graphical settings in 1440p.
Runs natively without issues

When using the dedicated media control keys on my keyboard, the game would uncapture the mouse, allowing it to wander over to my second monitor if I turn left enough, at which point clicking loses focus.
When using the dedicated media control keys on my keyboard, the game would uncapture the mouse, allowing it to wander over to my second monitor if I turn left enough, at which point clicking loses focus.
native version has issues, but it runs well with any proton version i've tried, at a cost of some performance
native version crashes when entering the compound
Native works mostly fine apart from the windowing issue, haven't tried Proton because it wasn't needed for me.
When starting the game after selecting Windowed or Exclusive Fullscreen it would hang in the initial loading screen, remaining in windowed and using the Fullscreen shortcut on the DE works fine (Native Version)
I ended up using Proton because the native version didn't work for me. The experience is flawless.
Just need to make only 1 file change which can be done with your File Explorer. Just go to where Reciver is installed and move "/Receiver2_Data/Plugins/FMOD/lib/linux/x86_64/libresonanceaudio.so" to "/Receiver2_Data/Plugins/libresonanceaudio.so" . And game will run flawless
While Linux version does not currently work out-of-box due to an FMOD error, it's easily remedied by moving the library:
mv Receiver2_Data/Plugins/FMOD/lib/linux/x86_64/libresonanceaudio.so Receiver2_Data/Plugins
Fix is already noted by the devs, so this workaround shouldn't be needed for very long.

I am using the Flathub version of Steam. I can launch the game but it immediately crashes. I checked the logs and it mentions Vulkan
Vulkan logs (I canot paste the entire log as it is too long): "warn: OpenVR: Failed to initialize OpenVR info: Required Vulkan extension VK_KHR_get_physical_device_properties2 not supported info: Required Vulkan extension VK_KHR_surface not supported"

Linux native client crashes on loading
Crashes after "Press any key to continue"
~40-50 FPS, sometimes 80+ FPS
Worked better than Linux version in my testing, much smoother. A few graphical artifacts do appear here and there but they are a rarity.
Runs well on an AMD GPU, if not for the occasional crash
Crashes anywhere from 30 minutes in, to a few hours in