Crazy | Sneed Enjoyer
Published
Runs great, and looks great on Deck OLED
Set it to the highest settings, and full 800p. Runs at the full 90fps in pretty much every area; with a few select areas becoming cpu limited around the 72fps mark. The games art-design looks absolutly gorgeous on the OLED screen. If it had HDR it would be the absolute perfect compliment to the hardware.
No Proton related issues on Deck; everything functioned as it should.
Played perfectly well throughout many areas at High settings.
Game is CPU limited a little above 30fps. Lock to 30 and use whatever settings you wish.
Plays almost perfectly all the way through, with very little problems on Steam Deck.
Audio would sometimes stop for 1 - 2 seconds then shortly return to normal.
Ran Great and with no Proton related bugs on Steam Deck OLED
Hits the games 60fps cap with no issues and doesn't drop from it. Looks especially great on OLED too
No issues all the way through both games on Nobara (Fedora) Linux
Played both games on this system 90% of the time, and had zero issues. Perfect 60fps, highest settings, at 4K.
No issues in both games on Steam Deck.
In the parts I played I experienced no issues, and no dips below 60fps at 800p highest settings.
Runs without issue on Nobara (Fedora) linux.
Played about half of the game on Nobara, and had no bugs or slowdown.
PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% gamemode %command%
Had bad screen tearing issues at the top of the screen on Pop! OS that I wasn't able to fix. Ended up switching to Nobara Official running Wayland which eliminated the screen tearing.
Multiplayer Hunts worked great, with zero bugs, or connection issues.
Paste PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 %command% into the launch options to use DLSS
60fps in most areas except the Citadel, with around 2 - 2.5 hours of battery life. Set to 45 - 50hz for improved battery life
gamemoderun %command%
Framrate was in the low 50's - 70's on Proton 8. But, after switching to GE7-55, my performance was over doubled.
I was able to play at 1440p, highest settings, with a 135fps lock, and no noticable bugs the entire duration of my playtime on Linux.
Lock to 30, lower tdp to 7 - 8.
Played on and off throughout the whole game on Deck, and there was no noticable bugs.
Ran it at lowest settings, 800p, and 60fps throughout most of my time on Deck. One can expect 3 or so hours of battery at 60fps, and 5 or so hours at 30, with a tdp lock.
Plays fine until a certain point in the game where you have to launch a seperate Windows EXE. No further progress can be made on linux.
The native Linux version is comepletly borked. Had to force Proton to play at all. After which the game is playable for some time, until the game requires you to launch a seperate Windows EXE at one point that is not usable on linux without heavy tinkering with Wine.
Play/Finish on Windows if possible.
Runs reasonably well given the hardware, and with no Proton related bugs that I could see.
Used balanced XeSS at 800p, and the medium preset, with shadows set to low. Game looks quite beautiful on Deck; despite the slightly soft image. Performance hovers mostly around the 30fps mark; with some areas dipping below 25fps. Overall I still felt it fine to play regardless.
Noticed zero Proton related issues; everything felt as it should.
Runs perfectly on Deck, with no issues.
Played through 2/3 of game on Deck with zero issues. Both at 1280x800 and 2560x1440 docked.
Perfect. No issues on Nobara (Fedora) Linux
Played the first 2/3 of the game on Deck, then switched to my desktop for the last third and 100% completion. Ran perfect on Deck, and with zero issues on this system as well at 3840x2160.
Runs as well as one can expect from this game on Deck
Played arond 5 hours of the game on Deck, and there was no unexpected bugs. Works well on Proton.
Though, the engine for this game is very poorly built, and can have the game dropping to even 15fps in some parts of the game. But thats the same case with the Windows version. I was still able to complete the game and earn all achievements despite this handicap.
Runs as well as it can on Nobara (Fedora) Linux
Played most of the game on my Nobara desktop (around 10 hours) and there were no un-expected bugs, or stability issues.
Though, the engine for this game is very poorly built, and can have the game dropping to even 15fps in some parts of the game. But thats the same case with the Windows version. I was still able to complete the game and earn all achievements despite this handicap.
gamemoderun %command%
Changing settings brings performance down to 10fps. Fixed by restarting after changing desired setting.
Ran at highest settings, and it was 60fps the majority of the time at 2160p 90% res scale, with the occasional UE4 shader stutter, and not many bugs that I noticed. Overall enjoyable on Linux.
Played both chapters almost all the way through with no Issues on Nobara (Fedora) linux.
Runs perfect on Nobara (Fedora) Linux
Played both the main story and the Majima story start to finish with no bugs or crashes.
Max settings, 4k locked 60. I did have to set the resolution scaling to 90% to go from 50fps all the way to 80fps. But that's most likely due to the Gnome vram leak causng me to run out of vram.
Works well on Deck
Mid high settings, 85% of 800p, a 40hz lock, and the game works very smoothly with 150 - 180 minutes of game time. Though FYI Kamurocho does have more fps drops than Sotenbori.