
limejet
Published
PROTON_FORCE_LARGE_ADDRESS_AWARE=1 %command%
Crashes when joining a lobby if graphics are set too high
Tracking jitters when loading, which can lead to nausea
Headset: Valve Index
Apparently this game has issues with high memory usage, which is why it crashes on load. Minimum specs is 16GB RAM and a GTX 1660 (6GB VRAM), and while it runs great with my specs, I can't actually load the game on anything but low settings. There's also no way to change the graphics settings while in-game, so I just leave them on low rather than experiment.
Performance is bad but high FPS is not crucial.
Seems almost locked to 15 FPS.
The loading of high-resolution terrain slows down gradually during usage, which for me meant that after about 30 minutes of play, high-res versions wouldn't load for about a minute.
Without turning off screen mirroring in the desktop window the framerate of the headset seems locked to that of your monitor.
On proton > 5, will crash after a few seconds. On proton 5, the application runs fine, but will crash on shutdown. In both cases, the crash makes SteamVR hang, meaning you can't launch other titles without restarting SteamVR.
There's some weird stuttering with the tracking. Don't know if this is specific to this application though.
Fine for shorter sessions, but the loading slowdown makes longer sessions improctical.
SAVEGAMES DO NOT WORK. Plays fine, looks just like the pictures, but saves are silently broken.
The game simply does not write saves to disk. Apparently, the game expects windows-specific file paths and just silently fails if something is off.
Works out of the box
Stuttering in some "intense" areas
Perfectly playable, but no cutscenes.
Cutscenes do not play, presumably due to missing or unsupported video codecs.
The cutscenes are story beats and are not required do understand the gameplay. They are apparently quite funny though.
PROTON_HIDE_NVIDIA_GPU=1 DXVK_ASYNC=1 __GL_THREADED_OPTIMIZATION=1 PROTON_NO_ESYNC=1 PROTON_NO_FSYNC=1 __GL_SHADER_DISK_CACHE=1 %command
Works fine for a couple of hours, but after reaching Tangaroa the game slows to low single-digits.
Multiplayer has the same issue as singleplayer, no matter who is hosting. Massive slowdown once enugh story locations have been visited.
There is a long-running discussion about this game's proton performance on the forums. For some reason the game eats VRAM like there's no tomorrow, and if you have less than 12GB of it the experience becomes deeply unpleasant after you reach Tangaroa. There is as of this writing no fix.
The devs mention on the steam forums that they've done extensive testing on the Steam Deck and that the reason they're not verified is that they've not heard back from Valve.
Crashes when run on Index and screws up the tracking until restarted.
Tried proton 5.x, 6.x, 7.x, experimental, and GE, no dice. The game crashes basically instantly after launch, and it does something weird that puts the player under the floor in steamvr home until steamVR is restarted.
Black screen on start
As others have noted, the game stops at a black screen after selecting "Start Game". Probably because of some missing video codec.
I have tested on the following Proton versions with the same results:
- 6.12-GE-1
- 6.10-GE-1
- Experimental (the version available as of 2021-07-28)
- 6.3-5
- 5.13-6
- 5.0-10 (doesn't even launch)
- 4.11-13
- 3.16-9 (no sound in menu, only music)
Delete or rename all .wmv files in the game's directory (/path/to/steamapps/common/TGAAC
).
Cutscenes do not play due to an as-of-yet unresolved MediaFramework incompatibility. mf-install
does not solve this.
Almost all the cutscenes are vignettes or character intros without dialogue, and as far as I can tell they're all reiterated in text.
The cutscenes are not encrypted or anything, you can watch them in a video player from disk if you have the right codecs. VLC handles them all fine.
Note that most of the cutscenes lack sound. This doesn't seem to be a codec issue, I checked some of them with ffprobe
and they genuinely do not have any sound channels.