[Linux] SkiskiLive
Published
Works great, but the cursor is drifting a little in the menus, like if there were no deadzone. But in game, there is absolutly no deadzone problem with a wired official xbox gamepad. Other than this little problem, it's platinium.
I had 50fps with dxvk and 60 with d9vk. I leave it with a platinium, but it seems better with d9vk.
I can confirm that after running twice "protontricks 230050 --force dotnet40", the game works.
I had to use mf-installcab as explained in other reports, but the bundled mfplat.dll didn't worked. I use this one: https://lutris.net/files/tools/dll/mfplat/x32/mfplat.dll and it worked.
I tried Proton 5.11-GE-3-MF and 5.9-GE-5-ST, and the intro movies worked, but when I tried to launch a new game, it crashed at the moment the moment the prologue video should have started.
Works great. I can use may gamepad, which was not the case on the native version.
Works better than the native version.
The framerate is better and I've got some graphical glitches in the linux version that I don't have with proton.
Launch but after that, it gets terrible framerate then locks itself, and makes the computer horribly laggy.
Seems to work as intended. The controls are horrible and there is no one to play with.
I had to launch it 3 or 4 times for it to run, but when it worked, it worked.
Had some crashes with the dx11 version but the dx9 version seems to run great.
Not sure what rating to give. The game seems to work fine. The mouse control seems quite ok, but sometimes clicking or using the wheels change the direction in which I'm looking. I don't know if it's a feature or not. I'm just troed what seems to be a prologue in an infinite dark space with ghosts. I don't know it there should be a background or not.
Works great except for one minor problem with the mapping of the right shoulder and trigger buttons of my xbox360 pad.
The right trigger and shoulder button are not working. But I can use B instead. Everything else is working great.
Crash after a minute or so if esync is enabled. When esync is disabled, it seems to works great, with gamepad or keyboard.
Uncaught node.js error
A small window appears but it's just whatever was on the screen at this moment.
Works perfectly with a wired xbox gamepad. The input lag that was there with previous version of proton has disappeared.
Launch into black screen. The mouse cursor is changed to a custom cursor, so at least, something happened.
You need to run twice "protontricks 250500 --force dotnet40", first to install it than to fix it. And then, the game works.
The dev update the music files of the game and now it works out of the box.
I had to delete my of compatdata file (I was using proton 3-16 for this game) to have my controller working. After that everything is perfect.
Works perfectly with a wired xbox gamepad. The input lag that was there with previous version of proton has disappeared.
Works great out of the box. DX11 performance is way better than with DX12.
It works. I can even play with my controller, even if I haven't found how to raise or lower plateforms, except with the mouse. I thinks it's more a bug of the game.