
Settyness
Published
Game Pretends to Run, Runs only in the Background
Game never launches after first-run setup. Cyberpunk2077.exe will run in the background, but nothing ever happens. It has to be terminated manually or through the Steam application itself by clicking the "Stop" button.
I've never attempted a DX12-exclusive game (I don't own Death Stranding yet), so maybe I'm missing something. I will be happy to update this when I see other reports and have more information.
Game Crashes on Startup
Game launches to a black screen, containing the words, "remaining graphic assets for optimization files generation". At around 2600, the game crashes. This happens with Proton 5.13-6; 6.3-6; Proton Experimental, and 6.16-GE-1 with fresh profiles every time.
To preface: my hardware does not support Vulkan and thus any solution involving DXVK will not work. But this game is DirectX 9, so all should be fine, except it's not. I've worked at this for hours trying to find a way to get Proton to play nice and I believe I've narrowed the issue down to a 64-bit vs 32-bit problem.
This game will run manually with with WINEARCH=win32 wine wineboot && winetricks d3dx9
and then cd ~./local/share/Steam/steamapps/common/Dungeon\ Warfare\ 2
&& wine DungeonWarfare2.exe` but it will decidedly stop you from playing because it was not launched via Steam. The only way to play, then, is to install Steam via Winetricks, but that is outside the scope of Proton.
Curiously, when running via Proton, the game complains, "Make sure you have DirectX 11 installed." I'm uncertain why this is, but I believe it to be related to the 64-bit profile that Proton creates. I've tried enforcing 32-bit profiles through Proton but, after much headache, I've so far been unsuccessful. I'm not sure why DX11 is brought up... can anyone confirm that this game possibly has a DX11 mode if a 64-bit environment is detected? I struggle to find any other explanation for why there are so many Platinums from cards that support Vulkan and I get DX11 errors that allude to DXVK being invoked on a system for which it is not allowed. If this is accurate, then the developers need to clarify on their system requirements. But it could be some quirky behavior of Proton I've yet to understand.
This game is well within my specifications; for now, I must give it a Borked.
Should work out of the box, but for users (like me) who don't have Vulkan support, you'll need to run with PROTON_USE_WINED3D %command%
in "Set launch options...". Though this game is advertised as DirectX 9, it will attempt to run with DX11 and thus Vulkan will be invoked.
Crashes After Clicking New Game
Launches fine, menu and options are fine, but when the game actually begins, a Unity error is presented and continuation is impossible.
As has been previous stated, corefonts is required, but I have found gdiplus is also needed. To fix the text, run: WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/382890/pfx winetricks gdiplus
Game is Playable from Beginning to End, but Has Audio Eccentricities and Crashes Regularly
Firstly, the music skips, making songs sound sometimes sporadic. It sounds at first like strange time signatures, but after playing extensively, it's clearly unintentional.
Secondly, what can only be described as "audio resets" occur frequently. Music will stop intermittently and play a long, glitchy 16-bit cassette stop sound. Music only returns when a new track is played.
Lastly, crashes occur regularly, indicated by an extremely jarring and loud razor sound. There's clear issues with the audio engine, as these exact problems occur in Retro City Rampage over Proton as well.
To begin, I'm using a DualSense controller. The controls worked mostly with the Steam Input Per-Game Setting set to Forced Off, even the button prompts were PlayStation ones. For some reason, after a few hours, the game would no longer respond to the controller over Bluetooth, despite recognizing it.
Hard to say if this was an issue with the DualSense (support is still in beta at the time of writing), but the gamepad experience was hit or miss at best. Even over the wire, I sometimes had to restart until the gamepad was responsive. I was still able to complete the game while plugged-in despite this.
I may test this in the future with my DualShock 3.
You can count on this game to crash. It is completely random. Happens during cutscenes, during the pause screen, and during play. A very loud and glitchy sound announces that it is happening.
At the very least, the autosave system is robust, and I never lost anything besides current mission progress and some property management time.
Understand that this game will crash, and be sure to save after buying/managing properties. The game is still playable to the end.
As the previous reports have said, there has been trouble getting this to work recently. I found that it works perfectly after adding "-disable-native-gc" to "Set launch options...". I'm using OpenGL-based WineD3D as Vulkan is not supported on my system. I imagine it will work just fine with Vulkan and this tweak.
Game will crash shortly after launch unless specified launch options are enabled. Played with keyboard and DualShock 3 controller.
Add -disable-native-gc
under "Set launch options..."
As mentioned before, when launched, nothing will happen and the game will silently crash. After running WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/249330/pfx/ winetricks -q d3dx9 dotnet40
it seems to work great.
Silently crashes as mentioned in previous reports, however running WINEPREFIX=$HOME/.local/share/Steam/steamapps/compatdata/249330/pfx/ winetricks -q d3dx9 dotnet40
and then launching seems to fix the issue. Game runs perfectly after that.