WolfieNamira
Published
Change TDP to 15 watts, enable gyro for precise aiming
R4 button to enable gyro
Switching to Vulkan improved performance dramatically
Out of the box with no changes the game ran ok on medium graphic settings, but switching the renderer to Vulkan made performance much better and solid 60FPS on ultra preset uwu
My game effectly takes up the length of both of my monitors, however it only displayed on my left montor.
It definitely doesn't work with multi montior (at least for me)
Works perfectly, however haven't tried multiplayer (also no graphics issues like the windows version either!)
Works perfectly, at least for singleplayer!
Error: Graphics card does not meet the minimal specification requirements.
I tried using the default proton, protonGE 8-13, and experimental, all get the same error. I tried both wayland and X11 on KDE plasma, I have not figured out a way to get it to work.
Performance is playable, 25-30 FPS. All lowest settings, motion blur and film grain turned off with FSR 2.0 enabled.
switched to 12 watts with playable performance, 7 watts if i'm desperate for battery life (its still somewhat playable)
right joystick sometimes stops working, I have to restart the game to fix it
Expect 20-30 FPS on average, 40 FPS in small indoor areas, and under 20 FPS in rare situations (with ALL graphic settings turned down, including render resolution scale)
It works perfectly, but finding a working version of SKSEVR was really difficult (I have it linked in the notes)
Headset: Oculus Quest 2 using ALVR v20.1.0 I used rockerbacons Mod Organizer 2, I had to use a custom skyrim script extender that I found on a github post. I launch Mod Organizer 2 using the Skyrim special edition launcher since I own that game as well and I just switched the instance in MO2 to SkyrimVR (theres probably a better way, this way works for me so thats what I do.) Some mods also just break on SkyrimVR but that is unrelated to the functionality of an unmodded game. https://github.com/ValveSoftware/Proton/issues/170#issuecomment-799702546
Poor performance, but if you turn down the resolution in SteamVR it's somewhat playable
Using rockerbacon's MO2 install script, and a modded SKSEVR I found here: https://github.com/ValveSoftware/Proton/issues/170#issuecomment-799702546 Headset used was Oculus Quest 2 with ALVR release V20
Works well on steam deck if the controls are modified to match the keybinds the game uses
Changed TDP to 3 watts
I used the L5 back grip button and remapped it as the E key to act as the button to get arthur in the beginning