
M1ssing0
Published
-vulkan
With a multi-monitor setup, OpenGL version treats each monitor as one display, resulting in a stretched image. (This happens in vanilla Portal 2 as well)
You can use Vulkan as a workaround. However, community-made mods don't come bundled with a working libmimalloc.so for some reason. Replacing libtcmalloc_minimal.so.4 (/Portal Reloaded/bin/) with libmimalloc.so from Portal 2 (Portal 2/bin/linux32/) allows the game to boot. Other than that, game runs perfectly.
-vulkan
With a multi-monitor setup, OpenGL version treats each monitor as one display, resulting in a stretched image. (This happens in vanilla Portal 2 as well)
You can use Vulkan as a workaround. However, community-made mods don't come bundled with a working libmimalloc.so for some reason. Replacing libtcmalloc_minimal.so.4 (/Portal Stories Mel/bin/) with libmimalloc.so from Portal 2 (Portal 2/bin/linux32/) allows the game to boot. Other than that, game runs perfectly.
Game doesn't launch from steam directly. Targeting the game's exe does launch but the game crashes shortly after.
"<path-to-game>Tetris Effect Connected/TetrisEffect/Binaries/Win64/" %command%
Game trys to launch indefinitely out of the box (I have verified that other games on my system launch). Forcing steam to target the game's exe does launch the game, but at a very low framerate and trying to continue past the epilepsy warning crashes the game. I've tried using multiple proton versions including GE, reinstalling and verifying game files multiple times to no avail, and updating my system.
A fix has been added if the game's root folder couldn't be found. Regardless, game functions perfectly out of the box.
Games run just as if not even better as windows with no tinkering required.
Previously, I encountered a problem where the game wouldn't launch the exe. Manually launching the exe resulted in a crash shortly after. As reported by user "cyrilou", a fix has been added. It does not seem to be mandatory but results may vary.