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Sword Art Online: Fatal Bullet
Single player is fine but the online multiplayer is unplayable as a result of EAC. The developers have not toggled the EAC for linux.
Tinker Steps:Custom Proton: GE-Proton7-21, Set launch options
PROTON_USE_WINED3D=1 %command%
Graphics:Other
Steam overlay had intense graphical glitching
Instability:Not Listed
Crashes when minimizing the game on KDE plasma
Significant Bugs:
Multiplayer is unplayable on as a result of EAC. Installing it or doing typical workarounds do not work. Developers have not enabled it.
► Multiplayer
Overall (online):Didn't Work
Not playable in multiplayer
using openGL causes splash to lag, minimising on KDE plasma crashes game.
Custom Proton: GE-Proton7-21
Distro:EndeavourOS Linux
Kernel:5.18.5-arch1-1
RAM:32 GB
GPU Driver:NVIDIA 515.48.07
GPU:NVIDIA GeForce RTX 3060
CPU:Intel Core i7-10700K @ 3.80GHz
Custom Proton: GE-Proton7-21
Distro:EndeavourOS Linux
Kernel:5.18.5-arch1-1
RAM:32 GB
GPU Driver:NVIDIA 515.48.07
GPU:NVIDIA GeForce RTX 3060
CPU:Intel Core i7-10700K @ 3.80GHz
TextureWorks
The app attempts to open and brings to a blank screen. Very Borked.
Tinker Steps:Custom Proton: GE-Proton7-23, Set launch options
PROTON_USE_WINED3D=1 %command%
Installs:Yes
Opens:No
App opens, plays its title sound, attempts to load an either black or garbled logo, and then goes to a white screen. App is most likely missing dependancies.
Custom Proton: GE-Proton7-23
Distro:EndeavourOS Linux
Kernel:5.18.5-arch1-1
RAM:32 GB
GPU Driver:NVIDIA 515.48.07
GPU:NVIDIA GeForce RTX 3060
CPU:Intel Core i7-10700K @ 3.80GHz
Custom Proton: GE-Proton7-23
Distro:EndeavourOS Linux
Kernel:5.18.5-arch1-1
RAM:32 GB
GPU Driver:NVIDIA 515.48.07
GPU:NVIDIA GeForce RTX 3060
CPU:Intel Core i7-10700K @ 3.80GHz