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misterninetynine
Published
Will likely run just as well on your version of Linux as Windows would on the same PC, if not better in some cases.
- Occasionally, the game will launch in my non-primary window, despite no changes to hardware or HDMI/DP cable attachments. The game also freezes momentarily when switching to a window plugged into a second GPU.
Occasionally, playermodels won't render until a short time after I peek them around a corner. The few posts I've seen online from the research I did on this pinned a few causes, from OpenGL to texture streaming options to serverside. Also worth noting I have mainly noticed this happening when playing on Pop!_OS, not Manjaro, which I'm playing the game on as of this review.
Wasn't able to get a practice config loaded via command console. Keep in mind this has not been extensively troubleshooted.
-Occasionally the FPS will drop for myself and everyone in my lobby for a short period of time. Note that this seems to happen regardless of operating system.
Played locally with 6-10 other players throughout my time playing on Linux. No issues lobbying competitive games on official or custom maps, in multiple homes with varying network setups.
As long as they don't mind a sub-60fps experience given my current hardware. It's worked just as well for me as it does on Windows.
When going from High settings to Ultra, my frame rate would dip down dramatically. High settings ran at 35fps while Ultra ran at 3.
Changing setting from OpenGL to Vulcan caused an engine crash on reboot with the following: FATAL ERROR: vkCreateInstance failed with error (VK_ERROR_INITIALIZATION_FAILED).
Some people's reports on this error have been fixed by turning off their iGPU in BIOS, but I don't have one in my system.
One fix that was mentioned in a Steam thread fixed this issue for me, which was to add the launch option: +r_renderAPI 0 The game then reverts back to OpenGL, where you can optionally remove the launch option after closing the game.
Just installing it and playing it has worked fine, although changing graphics renderers and enabling some higher settings that push my somewhat older hardware have caused some significant slowdowns.
PROTON_USE_WINED3D=1 %command%
After installing the game, the Unity engine returned an error saying it wasn't able to find DirectX 11, before crashing the game. After searching for solutions online, I found the above launch option, which bypassed the error and got the game running perfectly without any bugs, slowdowns or the save of my existing run through the game.
Gunfire runs great on my hardware. After some tinkering to overcome a Unity crash erro, the experience was smooth without frame drops.
PROTON_USE_WINED3D=1 %command%
Launching the game without any tinkering would display a Unity engine crash error window and close. This was fixed using the above command.
Native version is stable, works well on most hardware. No problems that aren't to do with the game.
If you play the itch.io version, your save files will carry over to the Steam version without any user input (they both look for save files in the same directory)