
ShinseiTom
Published
40hz lock works great.
Main menus are fine, some in-game stuff is a little small.
-By default, Deck installs Native version. It works, and is even enjoyable, but performance is incredibly low for the hardware. Sub-30 abounds in cities and rarely reaches 60 in middle of nowhere blasted landscape. Graphical settings have little to no effect on this fps floor.
-Switching to any recent Proton version in the compatibility settings installs the Windows version, which runs up to 20fps faster in the same areas and rarely goes below 40fps with default simple Ultra settings.
-Appears to be majorly cpu limited, as in-game scaling setting can be set up to 300% (4k internal rez!?) without too much fps loss in most areas. As I like to maintain over 40fps though, I limit it to 150% and suffer the occasion 38fps hiccup.
By default, I assume the Deck installs the Native version. Only thing I customized was ui scaling. Worked absolutely fine with no issues whatsoever when starting and playing through a 4-player AI skirmish. Performance, controls, graphics, and stability were all what I expected.
As long as multiplayer with a Windows player isn't required, it's playable from my experience in a few hours of solo campaign.
Native version is not the same as Proton/Windows version, appears to be behind? Saves from Native can be loaded in Windows, can't do the same the other way around.
Starting game, starting a dwarf campaign, and doing a few hours of gameplay including battles went without hitch on default native. Pesky save and multiplayer version issue keep it from being perfect.
Proton version has nasty once-per-second hitches in the campaign map on all version I've tested so far (>=v7, including experimental and GE) that make it unplayable for me. But it's the only way to have "cross-platform" saves. So either play native version only, or don't play on the Deck unless you can handle the hitching.